On Sunday 30 October 2011 18:06:33 Henri Verbeet wrote:
if (FAILED(hr =
wined3d_surface_blt(dest_level->wined3d_surface, &dst_rect,
src_level->wined3d_surface, &src_rect, 0, NULL,
WINED3DTEXF_POINT)))
Wouldn't wined3d_device_update_surface be a better match? IDirect3DDevice7::Load could probably be handled by wined3d_device_update_texture if it wasn't for color keys/palettes.
On 31 October 2011 15:04, Stefan Dösinger stefandoesinger@gmx.at wrote:
On Sunday 30 October 2011 18:06:33 Henri Verbeet wrote:
- if (FAILED(hr =
wined3d_surface_blt(dest_level->wined3d_surface, &dst_rect,
- src_level->wined3d_surface, &src_rect, 0, NULL,
WINED3DTEXF_POINT)))
Wouldn't wined3d_device_update_surface be a better match?
No, the patch actually removes that code.