2009/3/30 Stefan Dösinger stefan@codeweavers.com:
- hr = IWineD3DDevice_CreateBuffer(This->wined3d_device, &wined3d_desc,
(IUnknown *)object, &object->wined3d_buffer);
- hr = IWineD3DDevice_CreateBuffer(This->wined3d_device, desc->ByteWidth,
desc->Usage, 0, WINED3DFMT_UNKNOWN, WINED3DPOOL_MANAGED,·
&object->wined3d_buffer, 0, (IUnknown *)object);
You're adding trailing space here. More importantly though, the wined3d_desc variable is now essentially unused. I already mentioned on IRC a couple of weeks ago that I don't think changing the CreateBuffer() call like this is an improvement.
I also mentioned that I think the patch is too big, I really don't want to fix regressions in this. The patch can be split in at least 4 separate patches without trying too hard.