From: Józef Kucia jkucia@codeweavers.com
Placed resources are not allocated from a given heap yet.
Signed-off-by: Józef Kucia jkucia@codeweavers.com --- libs/vkd3d/device.c | 22 ++++++++++++++++------ libs/vkd3d/resource.c | 20 ++++++++++++++++++++ libs/vkd3d/vkd3d_private.h | 4 ++++ 3 files changed, 40 insertions(+), 6 deletions(-)
diff --git a/libs/vkd3d/device.c b/libs/vkd3d/device.c index b57e3ceb99e5..a3a00b92c241 100644 --- a/libs/vkd3d/device.c +++ b/libs/vkd3d/device.c @@ -2091,15 +2091,25 @@ static HRESULT STDMETHODCALLTYPE d3d12_device_CreateHeap(ID3D12Device *iface, static HRESULT STDMETHODCALLTYPE d3d12_device_CreatePlacedResource(ID3D12Device *iface, ID3D12Heap *heap, UINT64 heap_offset, const D3D12_RESOURCE_DESC *desc, D3D12_RESOURCE_STATES initial_state, - const D3D12_CLEAR_VALUE *optimized_clear_value, - REFIID riid, void **resource) + const D3D12_CLEAR_VALUE *optimized_clear_value, REFIID iid, void **resource) { - FIXME("iface %p, heap %p, heap_offset %#"PRIx64", desc %p, initial_state %#x, " - "optimized_clear_value %p, riid %s, resource %p stub!\n", + struct d3d12_device *device = impl_from_ID3D12Device(iface); + struct d3d12_heap *heap_object; + struct d3d12_resource *object; + HRESULT hr; + + TRACE("iface %p, heap %p, heap_offset %#"PRIx64", desc %p, initial_state %#x, " + "optimized_clear_value %p, iid %s, resource %p.\n", iface, heap, heap_offset, desc, initial_state, - optimized_clear_value, debugstr_guid(riid), resource); + optimized_clear_value, debugstr_guid(iid), resource);
- return E_NOTIMPL; + heap_object = unsafe_impl_from_ID3D12Heap(heap); + + if (FAILED(hr = d3d12_placed_resource_create(device, heap_object, heap_offset, + desc, initial_state, optimized_clear_value, &object))) + return hr; + + return return_interface(&object->ID3D12Resource_iface, &IID_ID3D12Resource, iid, resource); }
static HRESULT STDMETHODCALLTYPE d3d12_device_CreateReservedResource(ID3D12Device *iface, diff --git a/libs/vkd3d/resource.c b/libs/vkd3d/resource.c index 10f1d835e792..15804500681b 100644 --- a/libs/vkd3d/resource.c +++ b/libs/vkd3d/resource.c @@ -146,6 +146,14 @@ static const struct ID3D12HeapVtbl d3d12_heap_vtbl = d3d12_heap_GetDesc, };
+struct d3d12_heap *unsafe_impl_from_ID3D12Heap(ID3D12Heap *iface) +{ + if (!iface) + return NULL; + assert(iface->lpVtbl == &d3d12_heap_vtbl); + return impl_from_ID3D12Heap(iface); +} + static HRESULT validate_heap_desc(const D3D12_HEAP_DESC *desc) { if (!desc->SizeInBytes) @@ -1049,6 +1057,18 @@ HRESULT d3d12_committed_resource_create(struct d3d12_device *device, return S_OK; }
+HRESULT d3d12_placed_resource_create(struct d3d12_device *device, struct d3d12_heap *heap, UINT64 heap_offset, + const D3D12_RESOURCE_DESC *desc, D3D12_RESOURCE_STATES initial_state, + const D3D12_CLEAR_VALUE *optimized_clear_value, struct d3d12_resource **resource) +{ + const D3D12_HEAP_DESC *heap_desc = &heap->desc; + + FIXME("Ignoring heap %p, offset %"PRIu64".\n", heap, heap_offset); + + return d3d12_committed_resource_create(device, &heap_desc->Properties, heap_desc->Flags, + desc, initial_state, optimized_clear_value, resource); +} + HRESULT vkd3d_create_image_resource(ID3D12Device *device, const struct vkd3d_image_resource_create_info *create_info, ID3D12Resource **resource) { diff --git a/libs/vkd3d/vkd3d_private.h b/libs/vkd3d/vkd3d_private.h index 5aaa56505db0..c4d6dd531728 100644 --- a/libs/vkd3d/vkd3d_private.h +++ b/libs/vkd3d/vkd3d_private.h @@ -195,6 +195,7 @@ struct d3d12_heap
HRESULT d3d12_heap_create(struct d3d12_device *device, const D3D12_HEAP_DESC *desc, struct d3d12_heap **heap) DECLSPEC_HIDDEN; +struct d3d12_heap *unsafe_impl_from_ID3D12Heap(ID3D12Heap *iface) DECLSPEC_HIDDEN;
#define VKD3D_RESOURCE_PUBLIC_FLAGS \ (VKD3D_RESOURCE_INITIAL_STATE_TRANSITION | VKD3D_RESOURCE_PRESENT_STATE_TRANSITION) @@ -245,6 +246,9 @@ HRESULT d3d12_committed_resource_create(struct d3d12_device *device, const D3D12_HEAP_PROPERTIES *heap_properties, D3D12_HEAP_FLAGS heap_flags, const D3D12_RESOURCE_DESC *desc, D3D12_RESOURCE_STATES initial_state, const D3D12_CLEAR_VALUE *optimized_clear_value, struct d3d12_resource **resource) DECLSPEC_HIDDEN; +HRESULT d3d12_placed_resource_create(struct d3d12_device *device, struct d3d12_heap *heap, UINT64 heap_offset, + const D3D12_RESOURCE_DESC *desc, D3D12_RESOURCE_STATES initial_state, + const D3D12_CLEAR_VALUE *optimized_clear_value, struct d3d12_resource **resource) DECLSPEC_HIDDEN; struct d3d12_resource *unsafe_impl_from_ID3D12Resource(ID3D12Resource *iface) DECLSPEC_HIDDEN;
struct vkd3d_view