2015-09-10 10:53 GMT+02:00 Alistair Leslie-Hughes leslie_alistair@hotmail.com:
patch by Christian Costa
Change to use 1u << 31
Changelog: d3dx9_36: Implement D3DXGetShaderInputSemantics
Best Regards Alistair Leslie-Hughes
Petty bickering aside, in general sending patches with git send-email makes so that I can easily inline my comments in the code. Sending your own patches yourself makes so that I'm replying to the actual patch author, which usually is the one who should update the patch according to my review. You're free to ignore those points but that doesn't help with my will to put the effort required to review the patches.
Anyway, this patch requires some cleanup (most obviously, using the appropriate defines like D3DSP_REGTYPE_SHIFT instead of all those magic numbers). Also I'm interested in seeing tests with pixel shaders, especially shader model 1 and 2 pixel shaders.
Le 10/09/2015 19:30, Matteo Bruni a écrit :
2015-09-10 10:53 GMT+02:00 Alistair Leslie-Hughes leslie_alistair@hotmail.com:
patch by Christian Costa
Change to use 1u << 31
Changelog: d3dx9_36: Implement D3DXGetShaderInputSemantics
Best Regards Alistair Leslie-Hughes
Petty bickering aside, in general sending patches with git send-email makes so that I can easily inline my comments in the code. Sending your own patches yourself makes so that I'm replying to the actual patch author, which usually is the one who should update the patch according to my review. You're free to ignore those points but that doesn't help with my will to put the effort required to review the patches.
Anyway, this patch requires some cleanup (most obviously, using the appropriate defines like D3DSP_REGTYPE_SHIFT instead of all those magic numbers). Also I'm interested in seeing tests with pixel shaders, especially shader model 1 and 2 pixel shaders.
Apart from the git send-email issue which needs to be fixed, Alistair is skilled enough to take your feedback (btw thx) into account and update the patch accordingly.
On 11/09/15 03:30, Matteo Bruni wrote:
Petty bickering aside, in general sending patches with git send-email makes so that I can easily inline my comments in the code. Sending your own patches yourself makes so that I'm replying to the actual patch author, which usually is the one who should update the patch according to my review. You're free to ignore those points but that doesn't help with my will to put the effort required to review the patches.
I investigate on howto use git send-email, it's not something that I've used before.
Anyway, this patch requires some cleanup (most obviously, using the appropriate defines like D3DSP_REGTYPE_SHIFT instead of all those magic numbers). Also I'm interested in seeing tests with pixel shaders, especially shader model 1 and 2 pixel shaders.
Thanks for the feedback. I'll correct these issues and resend once I'm happy with them.
Best Regards Alistair Leslie-Hughes
On 11/09/15 03:30, Matteo Bruni wrote:
Petty bickering aside, in general sending patches with git send-email makes so that I can easily inline my comments in the code. Sending your own patches yourself makes so that I'm replying to the actual patch author, which usually is the one who should update the patch according to my review. You're free to ignore those points but that doesn't help with my will to put the effort required to review the patches.
I investigate on howto use git send-email, it's not something that I've used before.
Anyway, this patch requires some cleanup (most obviously, using the appropriate defines like D3DSP_REGTYPE_SHIFT instead of all those magic numbers). Also I'm interested in seeing tests with pixel shaders, especially shader model 1 and 2 pixel shaders.
Thanks for the feedback. I'll correct these issues and resend once I'm happy with them.
Best Regards Alistair Leslie-Hughes