From: Józef Kucia [email protected]
Allows using 0 as SpecId.
Signed-off-by: Józef Kucia [email protected] --- libs/vkd3d-shader/spirv.c | 24 ++++++++++-------------- 1 file changed, 10 insertions(+), 14 deletions(-)
diff --git a/libs/vkd3d-shader/spirv.c b/libs/vkd3d-shader/spirv.c index 22e02f9ffa01..86d5be89b039 100644 --- a/libs/vkd3d-shader/spirv.c +++ b/libs/vkd3d-shader/spirv.c @@ -2565,20 +2565,20 @@ static const struct vkd3d_spec_constant_info *get_spec_constant_info(enum vkd3d_
static uint32_t vkd3d_dxbc_compiler_alloc_spec_constant_id(struct vkd3d_dxbc_compiler *compiler) { - if (!compiler->current_spec_constant_id && compiler->compile_args) + if (!compiler->current_spec_constant_id) { const struct vkd3d_shader_compile_arguments *compile_args = compiler->compile_args; - unsigned int i, id; + unsigned int i, id = 0;
- for (i = 0, id = 0; i < compile_args->parameter_count; ++i) + for (i = 0; compiler->compile_args && i < compile_args->parameter_count; ++i) { const struct vkd3d_shader_parameter *current = &compile_args->parameters[i];
if (current->type == VKD3D_SHADER_PARAMETER_TYPE_SPECIALIZATION_CONSTANT) - id = max(current->u.specialization_constant.id, id); + id = max(current->u.specialization_constant.id + 1, id); }
- compiler->current_spec_constant_id = id + 1; + compiler->current_spec_constant_id = id; }
return compiler->current_spec_constant_id++; @@ -2623,9 +2623,6 @@ static uint32_t vkd3d_dxbc_compiler_get_spec_constant(struct vkd3d_dxbc_compiler return compiler->spec_constants[i].id; }
- if (!spec_id) - spec_id = vkd3d_dxbc_compiler_alloc_spec_constant_id(compiler); - return vkd3d_dxbc_compiler_emit_spec_constant(compiler, name, spec_id); }
@@ -2633,7 +2630,6 @@ static uint32_t vkd3d_dxbc_compiler_emit_uint_shader_parameter(struct vkd3d_dxbc enum vkd3d_shader_parameter_name name) { const struct vkd3d_shader_parameter *parameter; - uint32_t spec_constant_id = 0;
if (!(parameter = vkd3d_dxbc_compiler_get_shader_parameter(compiler, name))) { @@ -2643,14 +2639,14 @@ static uint32_t vkd3d_dxbc_compiler_emit_uint_shader_parameter(struct vkd3d_dxbc
if (parameter->type == VKD3D_SHADER_PARAMETER_TYPE_IMMEDIATE_CONSTANT) return vkd3d_dxbc_compiler_get_constant_uint(compiler, parameter->u.immediate_constant.u.u32); - if (parameter->type == VKD3D_SHADER_PARAMETER_TYPE_SPECIALIZATION_CONSTANT) - spec_constant_id = parameter->u.specialization_constant.id; - else - FIXME("Unhandled parameter type %#x.\n", parameter->type); + return vkd3d_dxbc_compiler_get_spec_constant(compiler, name, parameter->u.specialization_constant.id); + + FIXME("Unhandled parameter type %#x.\n", parameter->type);
default_parameter: - return vkd3d_dxbc_compiler_get_spec_constant(compiler, name, spec_constant_id); + return vkd3d_dxbc_compiler_get_spec_constant(compiler, + name, vkd3d_dxbc_compiler_alloc_spec_constant_id(compiler)); }
static uint32_t vkd3d_dxbc_compiler_emit_construct_vector(struct vkd3d_dxbc_compiler *compiler,