Signed-off-by: Matteo Bruni mbruni@codeweavers.com --- libs/vkd3d/command.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-)
diff --git a/libs/vkd3d/command.c b/libs/vkd3d/command.c index e5c6791..8b84451 100644 --- a/libs/vkd3d/command.c +++ b/libs/vkd3d/command.c @@ -195,7 +195,7 @@ static uint64_t vkd3d_queue_reset_sequence_number_locked(struct vkd3d_queue *que { unsigned int i;
- WARN("Ressetting sequence number for queue %p.\n", queue); + WARN("Resetting sequence number for queue %p.\n", queue);
queue->completed_sequence_number = 0; queue->submitted_sequence_number = 1;
Signed-off-by: Matteo Bruni mbruni@codeweavers.com --- libs/vkd3d-shader/preproc.l | 4 ++++ 1 file changed, 4 insertions(+)
diff --git a/libs/vkd3d-shader/preproc.l b/libs/vkd3d-shader/preproc.l index 82b6492..bf4d669 100644 --- a/libs/vkd3d-shader/preproc.l +++ b/libs/vkd3d-shader/preproc.l @@ -743,10 +743,14 @@ int preproc_lexer_parse(const struct vkd3d_shader_compile_info *compile_info, vkd3d_string_buffer_init(&body); vkd3d_string_buffer_printf(&body, "%s", ctx.preprocess_info->macros[i].value); if (!(name = vkd3d_strdup(ctx.preprocess_info->macros[i].name))) + { + vkd3d_string_buffer_cleanup(&body); goto fail; + } if (!preproc_add_macro(&ctx, &loc, name, NULL, 0, &loc, &body)) { vkd3d_free(name); + vkd3d_string_buffer_cleanup(&body); goto fail; } }
Signed-off-by: Henri Verbeet hverbeet@codeweavers.com
Signed-off-by: Matteo Bruni mbruni@codeweavers.com --- programs/vkd3d-compiler/main.c | 7 +++++++ 1 file changed, 7 insertions(+)
diff --git a/programs/vkd3d-compiler/main.c b/programs/vkd3d-compiler/main.c index f1e597a..a0e3280 100644 --- a/programs/vkd3d-compiler/main.c +++ b/programs/vkd3d-compiler/main.c @@ -481,7 +481,14 @@ static bool parse_command_line(int argc, char **argv, struct options *options) }
if (options->print_target_types) + { + if (options->source_type == VKD3D_SHADER_SOURCE_NONE) + { + fprintf(stderr, "You need to specify a source type when using the --print-target-types option.\n"); + return false; + } return true; + }
if (options->source_type == VKD3D_SHADER_SOURCE_NONE) options->source_type = options->preprocess_only ? VKD3D_SHADER_SOURCE_HLSL : VKD3D_SHADER_SOURCE_DXBC_TPF;
Hi,
While running your changed tests, I think I found new failures. Being a bot and all I'm not very good at pattern recognition, so I might be wrong, but could you please double-check?
Full results can be found at: https://testbot.winehq.org/JobDetails.pl?Key=84568
Your paranoid android.
=== debiant (build log) ===
Task: Patch failed to apply
=== debiant (build log) ===
Task: Patch failed to apply
On Tue, 26 Jan 2021 at 20:27, Matteo Bruni mbruni@codeweavers.com wrote:
It looks like this was broken by 6d5fd68f1d9dc2bb4c74e41c12f5cba2e9b81e88 for --print-target-types, but in 1.2 and before, if no explicit source type was specified, it would default to VKD3D_SHADER_SOURCE_DXBC_TPF. It would seem best to retain that behaviour. In practice, that would mean simply moving the "print_target_types" return a couple of lines down, until after the default source and target types are resolved.
The types list was obsolete already and there is no point in having it there.
Signed-off-by: Matteo Bruni mbruni@codeweavers.com --- programs/vkd3d-compiler/main.c | 3 +-- 1 file changed, 1 insertion(+), 2 deletions(-)
diff --git a/programs/vkd3d-compiler/main.c b/programs/vkd3d-compiler/main.c index a0e3280..c9bc4b8 100644 --- a/programs/vkd3d-compiler/main.c +++ b/programs/vkd3d-compiler/main.c @@ -178,8 +178,7 @@ static void print_usage(const char *program_name) " -p, --profile=<name> Specify the target shader profile for HLSL shaders.\n" " --strip-debug Strip debug information from the output.\n" " -V, --version Display version information and exit.\n" - " -x <type> Specify the type of the source. Valid values are\n" - " 'dxbc-tpf' and 'none'.\n" + " -x <type> Specify the type of the source.\n" " -- Stop option processing. Any subsequent argument is\n" " interpreted as a filename.\n" "\n"
Hi,
While running your changed tests, I think I found new failures. Being a bot and all I'm not very good at pattern recognition, so I might be wrong, but could you please double-check?
Full results can be found at: https://testbot.winehq.org/JobDetails.pl?Key=84569
Your paranoid android.
=== debiant (build log) ===
Task: Patch failed to apply
=== debiant (build log) ===
Task: Patch failed to apply
On Tue, 26 Jan 2021 at 20:27, Matteo Bruni mbruni@codeweavers.com wrote:
The types list was obsolete already and there is no point in having it there.
However, it might be helpful to refer to --print-source-types, and to mention the default source types. (E.g., "Use --print-source-types to list valid source types. The default source type is 'dxbc-tpf' for compile operations, and 'hlsl' for preprocess operations.")
On Wed, Jan 27, 2021 at 3:20 PM Henri Verbeet hverbeet@gmail.com wrote:
I took the liberty of using your message example unchanged.
Signed-off-by: Matteo Bruni mbruni@codeweavers.com --- programs/vkd3d-compiler/main.c | 6 ++++++ 1 file changed, 6 insertions(+)
diff --git a/programs/vkd3d-compiler/main.c b/programs/vkd3d-compiler/main.c index c9bc4b8..0928568 100644 --- a/programs/vkd3d-compiler/main.c +++ b/programs/vkd3d-compiler/main.c @@ -502,6 +502,12 @@ static bool parse_command_line(int argc, char **argv, struct options *options) return false; }
+ if (!options->preprocess_only && options->source_type == VKD3D_SHADER_SOURCE_HLSL && !options->profile) + { + fprintf(stderr, "You need to specify a profile when compiling from HLSL source.\n"); + return false; + } + if (optind < argc) options->filename = argv[argc - 1];
Hi,
While running your changed tests, I think I found new failures. Being a bot and all I'm not very good at pattern recognition, so I might be wrong, but could you please double-check?
Full results can be found at: https://testbot.winehq.org/JobDetails.pl?Key=84570
Your paranoid android.
=== debiant (build log) ===
Task: Patch failed to apply
=== debiant (build log) ===
Task: Patch failed to apply
Signed-off-by: Henri Verbeet hverbeet@codeweavers.com
Signed-off-by: Matteo Bruni mbruni@codeweavers.com --- programs/vkd3d-compiler/main.c | 12 +++++++++--- 1 file changed, 9 insertions(+), 3 deletions(-)
diff --git a/programs/vkd3d-compiler/main.c b/programs/vkd3d-compiler/main.c index 0928568..ff83872 100644 --- a/programs/vkd3d-compiler/main.c +++ b/programs/vkd3d-compiler/main.c @@ -502,10 +502,16 @@ static bool parse_command_line(int argc, char **argv, struct options *options) return false; }
- if (!options->preprocess_only && options->source_type == VKD3D_SHADER_SOURCE_HLSL && !options->profile) + if (!options->preprocess_only && options->source_type == VKD3D_SHADER_SOURCE_HLSL) { - fprintf(stderr, "You need to specify a profile when compiling from HLSL source.\n"); - return false; + if (!options->profile) + { + fprintf(stderr, "You need to specify a profile when compiling from HLSL source.\n"); + return false; + } + + if (!options->entry_point) + options->entry_point = "main"; }
if (optind < argc)
Hi,
While running your changed tests, I think I found new failures. Being a bot and all I'm not very good at pattern recognition, so I might be wrong, but could you please double-check?
Full results can be found at: https://testbot.winehq.org/JobDetails.pl?Key=84571
Your paranoid android.
=== debiant (build log) ===
Task: Patch failed to apply
=== debiant (build log) ===
Task: Patch failed to apply
On Tue, 26 Jan 2021 at 20:27, Matteo Bruni mbruni@codeweavers.com wrote:
Perhaps it's worth being explicit about this in vkd3d-compiler, but strictly speaking this is superfluous. The "entry_point" fields in both struct vkd3d_shader_hlsl_source_info and struct vkd3d_shader_spirv_target_info are specified to be "main" if NULL.
On Wed, Jan 27, 2021 at 3:20 PM Henri Verbeet hverbeet@gmail.com wrote:
Pretty sure it crashed for me without this hunk. I'll have another look and fix it properly, if necessary.
On Wed, 27 Jan 2021 at 15:33, Matteo Bruni matteo.mystral@gmail.com wrote:
Pretty sure it crashed for me without this hunk. I'll have another look and fix it properly, if necessary.
Looking at 198767, it looks like hlsl_compile_shader() should probably be taking care of that.