On 13 November 2016 at 19:35, Andrew Wesie awesie@gmail.com wrote:
Signed-off-by: Andrew Wesie awesie@gmail.com
dlls/d3d11/device.c | 4 ++++ 1 file changed, 4 insertions(+)
I think this shouldn't be needed when you do the state invalidation in wined3d_cs_exec_draw(). Ideally we'd probably just get rid of wined3d_device_set_base_vertex_index(), but d3d8 stateblocks complicate that.