Hello,
I found a regression in the implementation of wined3d that causes a lot of rendering artifacts in certain games, for example the NekoPara series on steam. I uploaded a sample screenshot: http://imgur.com/cIfQDft
The offending commit is 1ddf2e47e252fd30976237bd190a98b310909301 wined3d: Use immutable storage for 2D textures.
After reverting that commit and it's child (4f9642d0e90b941e0316137523dbf12588c4bccc), it displays fine again. Since I don't know too much about the 3d implementation, I'd be glad to have someone help me with that issue.
Fabian
On Wed, Jun 1, 2016 at 3:16 PM, Fabian Maurer dark.shadow4@web.de wrote:
Hello,
I found a regression in the implementation of wined3d that causes a lot of rendering artifacts in certain games, for example the NekoPara series on steam. I uploaded a sample screenshot: http://imgur.com/cIfQDft
The offending commit is 1ddf2e47e252fd30976237bd190a98b310909301 wined3d: Use immutable storage for 2D textures.
After reverting that commit and it's child (4f9642d0e90b941e0316137523dbf12588c4bccc), it displays fine again. Since I don't know too much about the 3d implementation, I'd be glad to have someone help me with that issue.
Hi, please open a bug report so we don't lose track of this issue: https://bugs.winehq.org/
There you can add the same text you added here and copy Józef as well.