Hello,
my first "real" patches for wine were accepted. I would to thank all wine people for their kindness, and their help to make these patche accepted.
Now I can play Motocross Madness 2 out the box :D :D :D
Specially, I would like to thanks Vijay for his help to start the implementation, and Dmitry who gave a lot of advice without becoming nervous in view of my unabilty in wine.
I thanks too Alexandre to accept these patch and modify them silently :)
In the modifications, I saw that the defintion of vectors, quaternions... in d3drmdef.h was replaced by a call to d3dtypes.h
In fact I copied the beginning of d3drmdef.f from the dsound.h file. Can we not modify this file too?
David
David.Adam@math.cnrs.fr writes:
In the modifications, I saw that the defintion of vectors, quaternions... in d3drmdef.h was replaced by a call to d3dtypes.h
In fact I copied the beginning of d3drmdef.f from the dsound.h file. Can we not modify this file too?
No, our headers have to be compatible with Windows, and in particular they need to have the same include dependencies.