On Thu, Mar 10, 2016 at 7:46 AM, Hugh McMaster hugh.mcmaster@outlook.com wrote:
Signed-off-by: Hugh McMaster hugh.mcmaster@outlook.com
dlls/wined3d/glsl_shader.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-)
diff --git a/dlls/wined3d/glsl_shader.c b/dlls/wined3d/glsl_shader.c index 85244c8..8b0f617 100644 --- a/dlls/wined3d/glsl_shader.c +++ b/dlls/wined3d/glsl_shader.c @@ -342,7 +342,7 @@ static void shader_glsl_append_imm_ivec(struct wined3d_string_buffer *buffer, if (size > 1) shader_addline(buffer, "ivec%u(%s%s%s%s)", size, str[0], str[1], str[2], str[3]); else
shader_addline(buffer, str[0]);
shader_addline(buffer, "%s", str[0]);
}
static const char *get_info_log_line(const char **ptr)
1.9.1
This should be fixed by 120126 (https://www.winehq.org/pipermail/wine-patches/2016-March/148053.html).