Brian Hill dcatz@nc.rr.com writes:
This patch adds an option to use GLSL for shaders as described in the Wiki. It also fixes a minor grammar error (Allow Pixel Shader -> Allow Pixel Shaders). GLSL (OpenGL Shading Language) is needed to support Shader Model 2.0 and higher with WineD3D. It is best to leave GLSL as an option through WineCFG as the WineD3D GLSL code will be experimental for some time.
I don't think that's a reason for exposing such details to the user. If it's not working well enough to be enabled by default, then people who know what they are doing can tweak the code, or possibly set a registry key.