2013/7/24 Rico Schüller kgbricola@web.de:
dlls/d3dx9_36/shader.c | 79 ++++++++++++++++++++++++++++++++++++++++++++++++-- 1 file changed, 77 insertions(+), 2 deletions(-)
So there was actually a logic (an insane one, but yeah...). Have you found any game actually using this?
Annoying question: have you checked if it's the same with newer d3dx9 dlls (e.g. d3dx9_43)? It still looks to me like buggy behavior and it might be that MS fixed that in later d3dx9 versions. This is not blocking the patch of course.
Hi Matteo,
On 25.07.2013 16:12, Matteo Bruni wrote:
2013/7/24 Rico Schüller kgbricola@web.de:
dlls/d3dx9_36/shader.c | 79 ++++++++++++++++++++++++++++++++++++++++++++++++-- 1 file changed, 77 insertions(+), 2 deletions(-)
So there was actually a logic (an insane one, but yeah...). Have you found any game actually using this?
No, I haven't found a game which uses this. I also haven't specifically tried a lot of games for this.
Annoying question: have you checked if it's the same with newer d3dx9 dlls (e.g. d3dx9_43)? It still looks to me like buggy behavior and it might be that MS fixed that in later d3dx9 versions. This is not blocking the patch of course.
Yes, the results are the same with d3dx9_43.dll and with d3dx9_36.dll. Yeah, the behavior looks really buggy, but who knows why it works that way...
Cheers Rico