Maciej wrote:
I'm looking for subject for my Master's thesis. It might be interesting to do something useful for Wine.
A few things you could help finish:
1) widl, Wine's IDL compiler. Dan Hipschman has been improving widl for some time, but his internship is up in a couple months, and I'm sure he'd love some help.
2) crypt32 / wintrust. Lots of apps need these. Juan Lang has been working on these this summer, but his internship is up at the end of the month, and I'll bet he has a big todo list.
3) gdiplus. Evan Stade did a great job getting this going, and several apps that need it now run, but there's lots left to do.
4) msvcrt. Believe it or not, our bugzilla lists 21 or so bugs against the C runtime library. You'd think we'd have that finished by now, but no.
5) wintab, i.e. the library and service that lets Tablet PC apps run. John Klehm got started on that this summer, but wasn't able to get the event sink demo app running.
All of the above would probably be fun, and all have the property that you could make useful progress in a month or two. I'm sure there are lots of other ideas... - Dan
Am Dienstag, 4. September 2007 09:38:20 schrieb Dan Kegel:
Maciej wrote:
I'm looking for subject for my Master's thesis. It might be interesting to do something useful for Wine.
A few things you could help finish:
- widl, Wine's IDL compiler. Dan Hipschman has been
improving widl for some time, but his internship is up in a couple months, and I'm sure he'd love some help.
- crypt32 / wintrust. Lots of apps need these. Juan Lang
has been working on these this summer, but his internship is up at the end of the month, and I'll bet he has a big todo list.
- gdiplus. Evan Stade did a great job getting this going,
and several apps that need it now run, but there's lots left to do.
- msvcrt. Believe it or not, our bugzilla lists 21 or so bugs
against the C runtime library. You'd think we'd have that finished by now, but no.
- wintab, i.e. the library and service that lets Tablet PC apps run.
John Klehm got started on that this summer, but wasn't able to get the event sink demo app running.
All of the above would probably be fun, and all have the property that you could make useful progress in a month or two. I'm sure there are lots of other ideas...
Another idea is a shader assembler for d3d(not compiler). D3D shader assembling is pretty streightforward. An assembler will be useful for our d3d tests, currently we hardcode bytecode, and we will require an assembler to write a HLSL compiler, which in turn is needed for d3d10 and d3dx9_xy.dll