You suppress the rest of traces, like -all,+fps. Many thanks i dont know this option can be used at same time, i thinking -all can disable +fpsAlmost forget will be posible wine can add some fps limiter, this will be usefull in many older titles when vsync dont workThanks again
Am 2017-05-02 um 13:58 schrieb CARLOS RODRIGUEZ:
You suppress the rest of traces, like -all,+fps.
Many thanks i dont know this option can be used at same time, i thinking -all can disable +fps
Almost forget will be posible wine can add some fps limiter, this will be usefull in many older titles when vsync dont work
The big picture answer to your feature requests is that Wine is a tool to run Windows apps and all these things are side features that can be added with other tools and partially exist in drivers. If we add code for that it needs to be maintained, taking away attention from our main goal.
I once tried to make FRAPS run in Wine, which would give you an option to add an FPS overlay to pretty much all d3d or GL apps. Unfortunately its DLL injection code doesn't work, and fixing it would require changes to the linker and/or dynamic loader, which is rather tricky.
Likewise you can write a more generic FPS limiting or vsync forcing tool with LD_PRELOAD. That way it would also work with non-wine apps.
You could also try glxosd - although multilib support is a bit of mess with this tool... https://glxosd.nickguletskii.com I've done some tests with it and can be "made to work"...
All the best, Robert
On 2 May 2017 at 12:58, CARLOS RODRIGUEZ mrdeathjr28@yahoo.es wrote:
You suppress the rest of traces, like -all,+fps.
Many thanks i dont know this option can be used at same time, i thinking -all can disable +fps
Almost forget will be posible wine can add some fps limiter, this will be usefull in many older titles when vsync dont work
Thanks again