Hello,
I have this question: I have a game called "Knights and Merchants" which I sometimes play; I find it deadlocks each time after playing for an hour or so it seems it isn't a complete deadlock, sometimes some of sound comes through between intervals of minutes or so; harddisk activity seems extreme - the light is burning constantly. I then usually decide to kill the program; as it opens fullscreen I can't get to the xterm that launched it, so I try to get to a console; The system is so slow that it takes some time to get to a console <ctrl-alt-f1>, and login in may time out a few times before finaly getting in (the cure to that one is simple: login before starting the game...) - then it takes another minute or so to run ps and kill the wine process
is there a way to find what is causing the deadlock? I can log the output wine gives using `script`, but as deadlocks only occur after a lot of time running the game with lots of logging active would be a pain
will log the output at least next time I play; for now, has somebody ideas how to log without getting major slowdown (otherwise there's no playing in it)?
thanks,
Joris
On 2/4/06, Joris Huizer jorishuizer@planet.nl wrote:
Hello,
I have this question: I have a game called "Knights and Merchants" which I sometimes play; I find it deadlocks each time after playing for an hour or so it seems it isn't a complete deadlock, sometimes some of sound comes through between intervals of minutes or so; harddisk activity seems extreme - the light is burning constantly. I then usually decide to kill the program; as it opens fullscreen I can't get to the xterm that launched it, so I try to get to a console; The system is so slow that it takes some time to get to a console <ctrl-alt-f1>, and login in may time out a few times before finaly getting in (the cure to that one is simple: login before starting the game...) - then it takes another minute or so to run ps and kill the wine process
is there a way to find what is causing the deadlock? I can log the output wine gives using `script`, but as deadlocks only occur after a lot of time running the game with lots of logging active would be a pain
will log the output at least next time I play; for now, has somebody ideas how to log without getting major slowdown (otherwise there's no playing in it)?
thanks,
Joris
If you could tell us your sound module name and which wine sound driver you use that could be helpful. There are a variety of sound problems out there.
Jesse
Jesse Allen wrote:
On 2/4/06, Joris Huizer jorishuizer@planet.nl wrote:
If you could tell us your sound module name and which wine sound driver you use that could be helpful. There are a variety of sound problems out there.
Jesse
I'm running alsa with oss emulation - I think wine is using the oss interface (just ran winecfg, it says no audio driver is selected in registry, and it assumes it should run oss)
On 2/5/06, Joris Huizer jorishuizer@planet.nl wrote:
I'm running alsa with oss emulation - I think wine is using the oss interface (just ran winecfg, it says no audio driver is selected in registry, and it assumes it should run oss)
And what sound module? (snd_intel8x0, snd_cmipci...)
Jesse Allen wrote:
On 2/5/06, Joris Huizer jorishuizer@planet.nl wrote:
I'm running alsa with oss emulation - I think wine is using the oss interface (just ran winecfg, it says no audio driver is selected in registry, and it assumes it should run oss)
And what sound module? (snd_intel8x0, snd_cmipci...)
Sorry I don't really know what specs you need; the sound module is 'snd_emu10k1' [12:28:27]jorishuizer@debian:~$ lsmod|grep snd snd_emu10k1 76616 0 snd_rawmidi 18628 1 snd_emu10k1 snd_pcm_oss 44264 0 snd_mixer_oss 14336 1 snd_pcm_oss snd_pcm 75880 2 snd_emu10k1,snd_pcm_oss snd_timer 19268 1 snd_pcm snd_seq_device 5928 2 snd_emu10k1,snd_rawmidi snd_ac97_codec 57604 1 snd_emu10k1 snd_page_alloc 8264 2 snd_emu10k1,snd_pcm snd_util_mem 3008 1 snd_emu10k1 snd_hwdep 6436 1 snd_emu10k1 snd 41732 10 snd_emu10k1,snd_rawmidi,snd_pcm_oss,snd_mixer_oss,snd_pcm,snd_timer,snd_seq_device,snd_ac97_codec,snd_util_mem,snd_hwdep soundcore 6656 1 snd
/usr/bin/lspci gives these lines on the sound card: 0000:00:07.0 Multimedia audio controller: Creative Labs SB Live! EMU10k1 (rev 08) 0000:00:07.1 Input device controller: Creative Labs SB Live! MIDI/Game Port (rev 08)
are there more commands to run to get additional information?
regards,
Joris