From: Józef Kucia jkucia@codeweavers.com
Signed-off-by: Józef Kucia jkucia@codeweavers.com --- tests/d3d12.c | 24 +++-------- tests/vkd3d_d3d12_test.h | 86 ++++++++++++++++++++++++++-------------- 2 files changed, 62 insertions(+), 48 deletions(-)
diff --git a/tests/d3d12.c b/tests/d3d12.c index 09dc339c8084..1b3f04d47410 100644 --- a/tests/d3d12.c +++ b/tests/d3d12.c @@ -3630,16 +3630,15 @@ static void test_clear_depth_stencil_view(void)
static void test_clear_render_target_view(void) { - static const unsigned int array_expected_colors[] = {0xff0000ff, 0xff00ff00, 0xffff0000}; + static const unsigned int array_expected_colors[] = {0xff00ff00, 0xff0000ff, 0xffff0000}; static const struct vec4 array_colors[] = { - {1.0f, 0.0f, 0.0f, 1.0f}, {0.0f, 1.0f, 0.0f, 1.0f}, + {1.0f, 0.0f, 0.0f, 1.0f}, {0.0f, 0.0f, 1.0f, 1.0f}, }; static const float color[] = {0.1f, 0.5f, 0.3f, 0.75f}; static const float green[] = {0.0f, 1.0f, 0.0f, 1.0f}; - ID3D12Resource *resource, *resolved_resource; ID3D12GraphicsCommandList *command_list; D3D12_CPU_DESCRIPTOR_HANDLE rtv_handle; D3D12_RENDER_TARGET_VIEW_DESC rtv_desc; @@ -3652,6 +3651,7 @@ static void test_clear_render_target_view(void) struct resource_readback rb; struct test_context context; ID3D12CommandQueue *queue; + ID3D12Resource *resource; ID3D12Device *device; unsigned int i; D3D12_BOX box; @@ -3770,13 +3770,6 @@ static void test_clear_render_target_view(void) D3D12_RESOURCE_STATE_RENDER_TARGET, &clear_value, &IID_ID3D12Resource, (void **)&resource); ok(hr == S_OK, "Failed to create texture, hr %#x.\n", hr); - resource_desc.DepthOrArraySize = 1; - resource_desc.SampleDesc.Count = 1; - hr = ID3D12Device_CreateCommittedResource(device, - &heap_properties, D3D12_HEAP_FLAG_NONE, &resource_desc, - D3D12_RESOURCE_STATE_COPY_SOURCE, NULL, - &IID_ID3D12Resource, (void **)&resolved_resource); - ok(hr == S_OK, "Failed to create texture, hr %#x.\n", hr);
for (i = 0; i < ARRAY_SIZE(array_colors); ++i) { @@ -3795,23 +3788,16 @@ static void test_clear_render_target_view(void) D3D12_RESOURCE_STATE_RENDER_TARGET, D3D12_RESOURCE_STATE_COPY_SOURCE); for (i = 0; i < ARRAY_SIZE(array_expected_colors); ++i) { - transition_resource_state(command_list, resolved_resource, - D3D12_RESOURCE_STATE_COPY_SOURCE, D3D12_RESOURCE_STATE_COPY_DEST); - ID3D12GraphicsCommandList_ResolveSubresource(command_list, - resolved_resource, 0, resource, i, DXGI_FORMAT_R8G8B8A8_UNORM); - transition_resource_state(command_list, resolved_resource, - D3D12_RESOURCE_STATE_COPY_DEST, D3D12_RESOURCE_STATE_COPY_SOURCE); - check_sub_resource_uint(resolved_resource, 0, queue, command_list, array_expected_colors[i], 2); + check_sub_resource_uint(resource, i, queue, command_list, array_expected_colors[i], 2); reset_command_list(command_list, context.allocator); }
- ID3D12Resource_Release(resolved_resource); - /* 3D texture */ ID3D12Resource_Release(resource); resource_desc.Dimension = D3D12_RESOURCE_DIMENSION_TEXTURE3D; resource_desc.DepthOrArraySize = 32; resource_desc.MipLevels = 1; + resource_desc.SampleDesc.Count = 1; hr = ID3D12Device_CreateCommittedResource(device, &heap_properties, D3D12_HEAP_FLAG_NONE, &resource_desc, D3D12_RESOURCE_STATE_RENDER_TARGET, &clear_value, diff --git a/tests/vkd3d_d3d12_test.h b/tests/vkd3d_d3d12_test.h index 28225e1749d2..fc07af78ffb4 100644 --- a/tests/vkd3d_d3d12_test.h +++ b/tests/vkd3d_d3d12_test.h @@ -159,6 +159,28 @@ static inline ID3D12DescriptorHeap *create_gpu_descriptor_heap_(unsigned int lin return descriptor_heap; }
+static void transition_sub_resource_state(ID3D12GraphicsCommandList *list, ID3D12Resource *resource, + unsigned int sub_resource_idx, D3D12_RESOURCE_STATES state_before, D3D12_RESOURCE_STATES state_after) +{ + D3D12_RESOURCE_BARRIER barrier; + + barrier.Type = D3D12_RESOURCE_BARRIER_TYPE_TRANSITION; + barrier.Flags = D3D12_RESOURCE_BARRIER_FLAG_NONE; + barrier.Transition.pResource = resource; + barrier.Transition.Subresource = sub_resource_idx; + barrier.Transition.StateBefore = state_before; + barrier.Transition.StateAfter = state_after; + + ID3D12GraphicsCommandList_ResourceBarrier(list, 1, &barrier); +} + +static void transition_resource_state(ID3D12GraphicsCommandList *list, ID3D12Resource *resource, + D3D12_RESOURCE_STATES state_before, D3D12_RESOURCE_STATES state_after) +{ + transition_sub_resource_state(list, resource, D3D12_RESOURCE_BARRIER_ALL_SUBRESOURCES, + state_before, state_after); +} + static unsigned int format_size(DXGI_FORMAT format) { switch (format) @@ -218,15 +240,16 @@ static void get_texture_readback_with_command_list(ID3D12Resource *texture, unsi struct resource_readback *rb, ID3D12CommandQueue *queue, ID3D12GraphicsCommandList *command_list) { D3D12_TEXTURE_COPY_LOCATION dst_location, src_location; + D3D12_HEAP_PROPERTIES heap_properties; D3D12_RESOURCE_DESC resource_desc; + ID3D12Resource *src_resource; D3D12_RANGE read_range; unsigned int miplevel; ID3D12Device *device; - DXGI_FORMAT format; HRESULT hr;
hr = ID3D12Resource_GetDevice(texture, &IID_ID3D12Device, (void **)&device); - ok(SUCCEEDED(hr), "Failed to get device, hr %#x.\n", hr); + ok(hr == S_OK, "Failed to get device, hr %#x.\n", hr);
resource_desc = ID3D12Resource_GetDesc(texture); ok(resource_desc.Dimension != D3D12_RESOURCE_DIMENSION_BUFFER, @@ -240,35 +263,62 @@ static void get_texture_readback_with_command_list(ID3D12Resource *texture, unsi rb->row_pitch = align(rb->width * format_size(resource_desc.Format), D3D12_TEXTURE_DATA_PITCH_ALIGNMENT); rb->data = NULL;
- format = resource_desc.Format; + if (resource_desc.SampleDesc.Count > 1) + { + memset(&heap_properties, 0, sizeof(heap_properties)); + heap_properties.Type = D3D12_HEAP_TYPE_DEFAULT; + + resource_desc.Alignment = 0; + resource_desc.DepthOrArraySize = 1; + resource_desc.SampleDesc.Count = 1; + resource_desc.SampleDesc.Quality = 0; + hr = ID3D12Device_CreateCommittedResource(device, &heap_properties, D3D12_HEAP_FLAG_NONE, + &resource_desc, D3D12_RESOURCE_STATE_COPY_DEST, NULL, + &IID_ID3D12Resource, (void **)&src_resource); + ok(hr == S_OK, "Failed to create texture, hr %#x.\n", hr); + + ID3D12GraphicsCommandList_ResolveSubresource(command_list, + src_resource, 0, texture, sub_resource, resource_desc.Format); + transition_resource_state(command_list, src_resource, + D3D12_RESOURCE_STATE_COPY_DEST, D3D12_RESOURCE_STATE_COPY_SOURCE); + + sub_resource = 0; + } + else + { + src_resource = texture; + }
rb->resource = create_readback_buffer(device, rb->row_pitch * rb->height * rb->depth);
dst_location.pResource = rb->resource; dst_location.Type = D3D12_TEXTURE_COPY_TYPE_PLACED_FOOTPRINT; dst_location.PlacedFootprint.Offset = 0; - dst_location.PlacedFootprint.Footprint.Format = format; + dst_location.PlacedFootprint.Footprint.Format = resource_desc.Format; dst_location.PlacedFootprint.Footprint.Width = rb->width; dst_location.PlacedFootprint.Footprint.Height = rb->height; dst_location.PlacedFootprint.Footprint.Depth = rb->depth; dst_location.PlacedFootprint.Footprint.RowPitch = rb->row_pitch;
- src_location.pResource = texture; + src_location.pResource = src_resource; src_location.Type = D3D12_TEXTURE_COPY_TYPE_SUBRESOURCE_INDEX; src_location.SubresourceIndex = sub_resource;
ID3D12GraphicsCommandList_CopyTextureRegion(command_list, &dst_location, 0, 0, 0, &src_location, NULL); hr = ID3D12GraphicsCommandList_Close(command_list); - ok(SUCCEEDED(hr), "Failed to close command list, hr %#x.\n", hr); + ok(hr == S_OK, "Failed to close command list, hr %#x.\n", hr);
exec_command_list(queue, command_list); wait_queue_idle(device, queue); ID3D12Device_Release(device);
+ if (src_resource != texture) + ID3D12Resource_Release(src_resource); + read_range.Begin = 0; read_range.End = resource_desc.Width; hr = ID3D12Resource_Map(rb->resource, 0, &read_range, &rb->data); - ok(SUCCEEDED(hr), "Failed to map readback buffer, hr %#x.\n", hr); + ok(hr == S_OK, "Failed to map readback buffer, hr %#x.\n", hr); }
static void *get_readback_data(struct resource_readback *rb, @@ -367,28 +417,6 @@ static ID3D12Resource *create_default_texture2d_(unsigned int line, ID3D12Device return texture; }
-static void transition_sub_resource_state(ID3D12GraphicsCommandList *list, ID3D12Resource *resource, - unsigned int sub_resource_idx, D3D12_RESOURCE_STATES state_before, D3D12_RESOURCE_STATES state_after) -{ - D3D12_RESOURCE_BARRIER barrier; - - barrier.Type = D3D12_RESOURCE_BARRIER_TYPE_TRANSITION; - barrier.Flags = D3D12_RESOURCE_BARRIER_FLAG_NONE; - barrier.Transition.pResource = resource; - barrier.Transition.Subresource = sub_resource_idx; - barrier.Transition.StateBefore = state_before; - barrier.Transition.StateAfter = state_after; - - ID3D12GraphicsCommandList_ResourceBarrier(list, 1, &barrier); -} - -static void transition_resource_state(ID3D12GraphicsCommandList *list, ID3D12Resource *resource, - D3D12_RESOURCE_STATES state_before, D3D12_RESOURCE_STATES state_after) -{ - transition_sub_resource_state(list, resource, D3D12_RESOURCE_BARRIER_ALL_SUBRESOURCES, - state_before, state_after); -} - static HRESULT create_root_signature(ID3D12Device *device, const D3D12_ROOT_SIGNATURE_DESC *desc, ID3D12RootSignature **root_signature) {