I've a lot of problems with textures in Windows OpenGL programs running within wine(x) on my GeForce 2 Go. Also when scaling a wine-ed OpenGL Programm over 640x480 the framerate immediately drops below 5 fps.
However exactly the same programms run well with my GeForce 2 Ultra card within almost the same software environment (same nVidia drivers, kernel, XFree versions).
Native Linux OpenGL programms however run fine on the GeForce 2 Go.
Is this a known issue?
Wolfgang