Signed-off-by: Andrey Gusev andrey.goosev@gmail.com --- dlls/d2d1/device.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-)
diff --git a/dlls/d2d1/device.c b/dlls/d2d1/device.c index 3c8431ce8f4..bc464202580 100644 --- a/dlls/d2d1/device.c +++ b/dlls/d2d1/device.c @@ -1436,7 +1436,7 @@ static void STDMETHODCALLTYPE d2d_device_context_SetAntialiasMode(ID2D1DeviceCon { struct d2d_device_context *render_target = impl_from_ID2D1DeviceContext(iface);
- TRACE("iface %p, antialias_mode %#x stub!\n", iface, antialias_mode); + TRACE("iface %p, antialias_mode %#x.\n", iface, antialias_mode);
render_target->drawing_state.antialiasMode = antialias_mode; }
On Tue, 5 Jan 2021 at 14:08, Andrey Gusev andrey.goosev@gmail.com wrote:
Signed-off-by: Andrey Gusev andrey.goosev@gmail.com
dlls/d2d1/device.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-)
Anti-aliasing isn't implemented.