On 18/01/06, Robert Reif reif@earthlink.net wrote:
I don't know the best way to handle this but this patch does get it to compile again.
Fixing it that way makes it a compile time check instead of a runtime check. I think the idea was for d3d to check extension support during runtime.
include/wine/wined3d_gl.h has defines for GL_ARB_point_sprite etc, but as far as I know it doesn get included by d3d8. For d3d8, it should probably be defined in dlls/d3d8/d3dcore_gl.h (it isn't right now).