Signed-off-by: Zebediah Figura z.figura12@gmail.com --- dlls/wined3d/surface.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-)
diff --git a/dlls/wined3d/surface.c b/dlls/wined3d/surface.c index bc220f0cf4..fe8e239dea 100644 --- a/dlls/wined3d/surface.c +++ b/dlls/wined3d/surface.c @@ -1031,7 +1031,7 @@ static DWORD raw_blitter_blit(struct wined3d_blitter *blitter, enum wined3d_blit DWORD location;
/* If we would need to copy from a renderbuffer or drawable, we'd probably - * be better of using the FBO blitter directly, since we'd need to use it + * be better off using the FBO blitter directly, since we'd need to use it * to copy the resource contents to the texture anyway. */ if (op != WINED3D_BLIT_OP_RAW_BLIT || (src_texture->resource.format->id == dst_texture->resource.format->id
Signed-off-by: Liam Middlebrook lmiddlebrook@nvidia.com
On 1/31/20 8:16 AM, Zebediah Figura wrote:
Signed-off-by: Zebediah Figura z.figura12@gmail.com
dlls/wined3d/surface.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-)
diff --git a/dlls/wined3d/surface.c b/dlls/wined3d/surface.c index bc220f0cf4..fe8e239dea 100644 --- a/dlls/wined3d/surface.c +++ b/dlls/wined3d/surface.c @@ -1031,7 +1031,7 @@ static DWORD raw_blitter_blit(struct wined3d_blitter *blitter, enum wined3d_blit DWORD location;
/* If we would need to copy from a renderbuffer or drawable, we'd probably
* be better of using the FBO blitter directly, since we'd need to use it
* be better off using the FBO blitter directly, since we'd need to use it * to copy the resource contents to the texture anyway. */ if (op != WINED3D_BLIT_OP_RAW_BLIT || (src_texture->resource.format->id == dst_texture->resource.format->id
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