Signed-off-by: Henri Verbeet hverbeet@codeweavers.com --- dlls/wined3d/surface.c | 9 --------- 1 file changed, 9 deletions(-)
diff --git a/dlls/wined3d/surface.c b/dlls/wined3d/surface.c index df40ea61be0..c01bd32e1af 100644 --- a/dlls/wined3d/surface.c +++ b/dlls/wined3d/surface.c @@ -39,7 +39,6 @@ static const DWORD surface_simple_locations = WINED3D_LOCATION_SYSMEM struct blt_info { GLenum bind_target; - enum wined3d_gl_resource_type tex_type; struct wined3d_vec3 texcoords[4]; };
@@ -80,7 +79,6 @@ static void texture2d_get_blt_info(const struct wined3d_texture *texture, /* Fall back to GL_TEXTURE_2D */ case GL_TEXTURE_2D: info->bind_target = GL_TEXTURE_2D; - info->tex_type = WINED3D_GL_RES_TYPE_TEX_2D; coords[0].x = (float)rect->left / w; coords[0].y = (float)rect->top / h; coords[0].z = 0.0f; @@ -100,7 +98,6 @@ static void texture2d_get_blt_info(const struct wined3d_texture *texture,
case GL_TEXTURE_RECTANGLE_ARB: info->bind_target = GL_TEXTURE_RECTANGLE_ARB; - info->tex_type = WINED3D_GL_RES_TYPE_TEX_RECT; coords[0].x = rect->left; coords[0].y = rect->top; coords[0].z = 0.0f; coords[1].x = rect->right; coords[1].y = rect->top; coords[1].z = 0.0f; coords[2].x = rect->left; coords[2].y = rect->bottom; coords[2].z = 0.0f; @@ -109,7 +106,6 @@ static void texture2d_get_blt_info(const struct wined3d_texture *texture,
case GL_TEXTURE_CUBE_MAP_POSITIVE_X: info->bind_target = GL_TEXTURE_CUBE_MAP_ARB; - info->tex_type = WINED3D_GL_RES_TYPE_TEX_CUBE; cube_coords_float(rect, w, h, &f);
coords[0].x = 1.0f; coords[0].y = -f.t; coords[0].z = -f.l; @@ -120,7 +116,6 @@ static void texture2d_get_blt_info(const struct wined3d_texture *texture,
case GL_TEXTURE_CUBE_MAP_NEGATIVE_X: info->bind_target = GL_TEXTURE_CUBE_MAP_ARB; - info->tex_type = WINED3D_GL_RES_TYPE_TEX_CUBE; cube_coords_float(rect, w, h, &f);
coords[0].x = -1.0f; coords[0].y = -f.t; coords[0].z = f.l; @@ -131,7 +126,6 @@ static void texture2d_get_blt_info(const struct wined3d_texture *texture,
case GL_TEXTURE_CUBE_MAP_POSITIVE_Y: info->bind_target = GL_TEXTURE_CUBE_MAP_ARB; - info->tex_type = WINED3D_GL_RES_TYPE_TEX_CUBE; cube_coords_float(rect, w, h, &f);
coords[0].x = f.l; coords[0].y = 1.0f; coords[0].z = f.t; @@ -142,7 +136,6 @@ static void texture2d_get_blt_info(const struct wined3d_texture *texture,
case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y: info->bind_target = GL_TEXTURE_CUBE_MAP_ARB; - info->tex_type = WINED3D_GL_RES_TYPE_TEX_CUBE; cube_coords_float(rect, w, h, &f);
coords[0].x = f.l; coords[0].y = -1.0f; coords[0].z = -f.t; @@ -153,7 +146,6 @@ static void texture2d_get_blt_info(const struct wined3d_texture *texture,
case GL_TEXTURE_CUBE_MAP_POSITIVE_Z: info->bind_target = GL_TEXTURE_CUBE_MAP_ARB; - info->tex_type = WINED3D_GL_RES_TYPE_TEX_CUBE; cube_coords_float(rect, w, h, &f);
coords[0].x = f.l; coords[0].y = -f.t; coords[0].z = 1.0f; @@ -164,7 +156,6 @@ static void texture2d_get_blt_info(const struct wined3d_texture *texture,
case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z: info->bind_target = GL_TEXTURE_CUBE_MAP_ARB; - info->tex_type = WINED3D_GL_RES_TYPE_TEX_CUBE; cube_coords_float(rect, w, h, &f);
coords[0].x = -f.l; coords[0].y = -f.t; coords[0].z = -1.0f;