This fixes failures on Nvidia GeForce GTX 560 graphics cards.
Wine-Bug: https://bugs.winehq.org/show_bug.cgi?id=51340 Signed-off-by: Francois Gouget fgouget@codeweavers.com --- dlls/d3d10core/tests/d3d10core.c | 2 +- dlls/d3d11/tests/d3d11.c | 2 +- 2 files changed, 2 insertions(+), 2 deletions(-)
diff --git a/dlls/d3d10core/tests/d3d10core.c b/dlls/d3d10core/tests/d3d10core.c index 1eee482cc8f..2014e8edc94 100644 --- a/dlls/d3d10core/tests/d3d10core.c +++ b/dlls/d3d10core/tests/d3d10core.c @@ -19068,7 +19068,7 @@ static void test_texture_compressed_3d(void) } expected |= 0xff000000; colour = get_readback_color(&rb, (x * 640 + 128) / 256, (y * 480 + 128) / 256); - if (!(equal = compare_color(colour, expected, 2))) + if (!(equal = compare_color(colour, expected, 8))) break; } if (!equal) diff --git a/dlls/d3d11/tests/d3d11.c b/dlls/d3d11/tests/d3d11.c index 2d66f9bde73..a2858ed0155 100644 --- a/dlls/d3d11/tests/d3d11.c +++ b/dlls/d3d11/tests/d3d11.c @@ -33420,7 +33420,7 @@ static void test_texture_compressed_3d(void) } expected |= 0xff000000; colour = get_readback_color(&rb, (x * 640 + 128) / 256, (y * 480 + 128) / 256, 0); - if (!(equal = compare_color(colour, expected, 2))) + if (!(equal = compare_color(colour, expected, 8))) break; } if (!equal)
Hi,
While running your changed tests, I think I found new failures. Being a bot and all I'm not very good at pattern recognition, so I might be wrong, but could you please double-check?
Full results can be found at: https://testbot.winehq.org/JobDetails.pl?Key=93261
Your paranoid android.
=== debiant2 (32 bit Arabic:Morocco report) ===
d3d11: d3d11.c:9766: Test failed: d3d11.c:15127: Test marked todo: Got hr 0 for WRITE.
=== debiant2 (32 bit Hebrew:Israel report) ===
d3d11: d3d11.c:6259: Test failed: d3d11.c:7717: Test marked todo: Got unexpected shader 00ADB9D0.
=== debiant2 (32 bit WoW report) ===
d3d11: d3d11.c:9766: Test failed: d3d11.c:15149: Test marked todo: Got hr 0 for WRITE_DISCARD.
=== debiant2 (64 bit WoW report) ===
d3d10core: d3d10core.c:13164: Test failed: Got {0x00000000, 0x80000000, 0x00000000, 0x00000000}, expected {0xffffffff, 0x00000000, 0x00000000, 0x00000000} at (0, 0), sub-resource 0. d3d10core.c:13164: Test failed: Got {0xffffffff, 0x00000001, 0x00000000, 0x00000000}, expected {0x00000000, 0x00000001, 0x00000000, 0x00000000} at (0, 0), sub-resource 0.