Roderick Colenbrander wrote:
Hi,
This is a resubmit of the same patch but not part of a series which contained a failing patch, so it should pass patchwatcher.
Regards, Roderick Colenbrander
Hi Roderick,
Why did you add all the (unneeded) indentation?
Roderick Colenbrander wrote:
Hi,
This is a resubmit of the same patch but not part of a series which
contained a failing patch, so it should pass patchwatcher.
Regards, Roderick Colenbrander
Hi Roderick,
Why did you add all the (unneeded) indentation?
I did that in order to separate all the subtests and to keep the code for each test readable. Each time I need different attributes to pass to the wglCreateContextAttribs. While some of the attributes are the same at this point that will change in the future. For instance I will add more tests which also vary the opengl version number to higher numbers and other tests. Having a dozen of attribs variables would make it a big mess.
Roderick