This works nicely for me. Spore displays correctly now with this patch and latest git. I also tried your test case on XP and it passed.
On Sun, Aug 24, 2008 at 1:09 AM, Rico Schüller kgbricola@web.de wrote:
Hi,
this is the second try for this patch. I've renamed it because the previous description was wrong.
This patch adds a test for the initial scissorrect values and fixes the wrong behaviour in wine.
This solves partly bug 13988.
Cheers Rico
From 8f72f697284122cd3d691dc8927b127a888f6bde Mon Sep 17 00:00:00 2001 From: =?utf-8?q?Rico=20Sch=C3=BCller?= kgbricola@web.de Date: Sat, 23 Aug 2008 19:59:39 +0200 Subject: [PATCH] wined3d/d3d9: Set the initial scissorrect to the dimesions of the backbuffer from the first swapchain of the device
dlls/d3d9/tests/device.c | 104 +++++++++++++++++++++++++++++++++++++++++++++ dlls/wined3d/stateblock.c | 21 +++++++++ 2 files changed, 125 insertions(+), 0 deletions(-)
diff --git a/dlls/d3d9/tests/device.c b/dlls/d3d9/tests/device.c index 3164b81..a430248 100644 --- a/dlls/d3d9/tests/device.c +++ b/dlls/d3d9/tests/device.c @@ -2016,6 +2016,109 @@ static void test_display_formats() if(d3d9) IDirect3D9_Release(d3d9); }
+static void test_scissor_size(void) +{
- IDirect3D9 *d3d9_ptr = 0;
- int i;
- static const struct {
int winx; int winy; int backx; int backy; int backswap1x; int
backswap1y; BOOL window;
- } scts[] = { /* scissor tests */
{800, 600, 640, 480, 1024, 768, TRUE},
{800, 600, 640, 480, 1024, 768, FALSE},
{640, 480, 800, 600, 1024, 768, TRUE},
{640, 480, 800, 600, 1024, 768, FALSE},
{1024, 768, 640, 480, 800, 600, TRUE},
{1024, 768, 640, 480, 800, 600, FALSE},
{640, 480, 1024, 768, 800, 600, TRUE},
{640, 480, 1024, 768, 800, 600, FALSE},
{1024, 768, 800, 600, 640, 480, TRUE},
{1024, 768, 800, 600, 640, 480, FALSE},
{800, 600, 1024, 768, 640, 480, TRUE},
{800, 600, 1024, 768, 640, 480, FALSE},
- };
- d3d9_ptr = pDirect3DCreate9(D3D_SDK_VERSION);
- ok(d3d9_ptr != NULL, "Failed to create IDirect3D9 object\n");
- if (!d3d9_ptr){
skip("Failed to create IDirect3D9 object\n");
return;
- }
- for(i=0; i<sizeof(scts)/sizeof(scts[0]); i++) {
IDirect3DDevice9 *device_ptr = 0;
D3DPRESENT_PARAMETERS present_parameters;
HRESULT hr;
WNDCLASS wc = {0};
HWND hwnd = 0;
IDirect3DSwapChain9 *swapchain1 = 0;
RECT scissorrect;
wc.lpfnWndProc = DefWindowProc;
wc.lpszClassName = "d3d9_test_wc";
RegisterClass(&wc);
hwnd = CreateWindow("d3d9_test_wc", "d3d9_test",
WS_MAXIMIZE | WS_VISIBLE | WS_CAPTION , 0, 0,
scts[i].winx, scts[i].winy, 0, 0, 0, 0);
ZeroMemory(&present_parameters, sizeof(present_parameters));
present_parameters.Windowed = scts[i].window;
present_parameters.hDeviceWindow = hwnd;
present_parameters.SwapEffect = D3DSWAPEFFECT_DISCARD;
present_parameters.BackBufferWidth = scts[i].backx;
present_parameters.BackBufferHeight = scts[i].backy;
present_parameters.BackBufferFormat = D3DFMT_A8R8G8B8;
present_parameters.EnableAutoDepthStencil = TRUE;
present_parameters.AutoDepthStencilFormat = D3DFMT_D24S8;
hr = IDirect3D9_CreateDevice(d3d9_ptr, D3DADAPTER_DEFAULT,
D3DDEVTYPE_HAL, present_parameters.hDeviceWindow, D3DCREATE_HARDWARE_VERTEXPROCESSING, &present_parameters, &device_ptr);
if(FAILED(hr)) {
present_parameters.AutoDepthStencilFormat = D3DFMT_D16;
hr = IDirect3D9_CreateDevice(d3d9_ptr, D3DADAPTER_DEFAULT,
D3DDEVTYPE_HAL, present_parameters.hDeviceWindow, D3DCREATE_HARDWARE_VERTEXPROCESSING, &present_parameters, &device_ptr);
if(FAILED(hr)) {
hr = IDirect3D9_CreateDevice(d3d9_ptr, D3DADAPTER_DEFAULT,
D3DDEVTYPE_HAL, present_parameters.hDeviceWindow, D3DCREATE_SOFTWARE_VERTEXPROCESSING, &present_parameters, &device_ptr);
}
}
ok(hr == D3D_OK || hr == D3DERR_NOTAVAILABLE,
"IDirect3D_CreateDevice returned: %08x\n", hr);
if (!device_ptr)
{
DestroyWindow(hwnd);
skip("Creating the device failed\n");
goto err_out;
}
/* add a swapchain only in window mode */
if(scts[i].window)
{
present_parameters.BackBufferWidth = scts[i].backswap1x;
present_parameters.BackBufferHeight = scts[i].backswap1y;
hr = IDirect3DDevice9_CreateAdditionalSwapChain(device_ptr,
&present_parameters, &swapchain1);
ok(hr == D3D_OK, "IDirect3DDevice9_CreateAdditionalSwapChain
failed in test %i with: %08x\n", i, hr);
}
/* Check for the default scissor rect size */
hr = IDirect3DDevice9_GetScissorRect(device_ptr, &scissorrect);
ok(hr == D3D_OK, "IDirect3DDevice9_GetScissorRect failed with:
%08x\n", hr);
ok(scissorrect.right == scts[i].backx && scissorrect.bottom ==
scts[i].backy && scissorrect.top == 0 && scissorrect.left == 0, "Scissorrect missmatch (%d, %d) should be (%d, %d)\n", scissorrect.right, scissorrect.bottom, scts[i].backx, scts[i].backy);
if(swapchain1) IDirect3DSwapChain9_Release(swapchain1);
if(device_ptr) {
ULONG ref;
ref = IDirect3DDevice9_Release(device_ptr);
DestroyWindow(hwnd);
ok(ref == 0, "The device was not properly freed: refcount
%u\n", ref);
}
- }
+err_out:
- if(d3d9_ptr) IDirect3D9_Release(d3d9_ptr);
- return;
+}
START_TEST(device) { HMODULE d3d9_handle = LoadLibraryA( "d3d9.dll" ); @@ -2045,5 +2148,6 @@ START_TEST(device) test_vertex_buffer_alignment(); test_lights(); test_set_stream_source();
}test_scissor_size();
} diff --git a/dlls/wined3d/stateblock.c b/dlls/wined3d/stateblock.c index e8ff6c1..e953470 100644 --- a/dlls/wined3d/stateblock.c +++ b/dlls/wined3d/stateblock.c @@ -1037,6 +1037,11 @@ static HRESULT WINAPI IWineD3DStateBlockImpl_InitStartupStateBlock(IWineD3DStat DWORD d; } tmpfloat; unsigned int i;
IWineD3DSwapChain *swapchain;
IWineD3DSurface *backbuffer;
WINED3DSURFACE_DESC desc = {0};
UINT width, height;
RECT scissorrect;
/* Note this may have a large overhead but it should only be executed once, in order to initialize the complete state of the device and
@@ -1239,6 +1244,22 @@ static HRESULT WINAPI IWineD3DStateBlockImpl_InitStartupStateBlock(IWineD3DStat This->textures[i] = NULL; }
- /* Set the default scissor rect values */
- desc.Width = &width;
- desc.Height = &height;
- IWineD3DDevice_GetSwapChain(device, 0, &swapchain);
- IWineD3DSwapChain_GetBackBuffer(swapchain, 0,
WINED3DBACKBUFFER_TYPE_MONO, &backbuffer);
- IWineD3DSurface_GetDesc(backbuffer, &desc);
- IWineD3DSurface_Release(backbuffer);
- IWineD3DSwapChain_Release(swapchain);
- scissorrect.left = 0;
- scissorrect.right = width;
- scissorrect.top = 0;
- scissorrect.bottom = height;
- IWineD3DDevice_SetScissorRect(device, &scissorrect);
- TRACE("-----------------------> Device defaults now set up...\n"); return WINED3D_OK;
}
1.5.5.1