Hello, I try to use a win32 app that use the user32 function: BOOL WINAPI FlashWindowEx(PFLASHWINFO pfwi )
the implemented function in Wine is: BOOL WINAPI FlashWindow( HWND hWnd, BOOL bInvert)
My question, can I modify the user32.spec and the winuser.h to add this function with?
BOOL WINAPI FlashWindowEx(PFLASHWINFO pfwi )
/* FlashWindowEx structure and flags*/ typedef struct { UINT cbSize; HWND hwnd; DWORD dwFlags; UINT uCount; DWORD dwTimeout; } FLASHWINFO, *PFLASHWINFO;
#define FLASHW_STOP 0x01 #define FLASHW_CAPTION 0x02 #define FLASHW_TRAY 0x04 #define FLASHW_ALL FLASHW_CAPTION | FLASHW_TRAY #define FLASHW_TIMER 0x10 #define FLASHW_TIMERNOFG 0x20
And an other question. After modifying the user32.spec to rebuild, do I just type make?
Merci, Olivier
My question, can I modify the user32.spec and the winuser.h to add this function with?
Yes, but bear in mind you will need to "implement" it, just an empty function with a FIXME("stub\n"); will do.
And an other question. After modifying the user32.spec to rebuild, do I just type make?
Yes. Well, make install, if you're running from a copy of wine outside the tree. Same as any other program.