Signed-off-by: Jeff Smith whydoubt@gmail.com --- 1. If width and height are equal, the 'unstretch' is not needed, though the unit conversion still is. 2. When the ratio between width and height is all that is needed, scaling them both equally is waste. 3. The start of a new partial is going to be the same as the end of the previous partial.
dlls/gdiplus/gdiplus.c | 46 +++++++++++++++++++++--------------------- 1 file changed, 23 insertions(+), 23 deletions(-)
diff --git a/dlls/gdiplus/gdiplus.c b/dlls/gdiplus/gdiplus.c index d114ff797e..ee98d024f8 100644 --- a/dlls/gdiplus/gdiplus.c +++ b/dlls/gdiplus/gdiplus.c @@ -202,54 +202,54 @@ static void add_arc_part(GpPointF * pt, REAL x1, REAL y1, REAL x2, REAL y2, * adjusts the angles so that when we stretch the points they will end in the * right place. This is only complicated because atan and atan2 do not behave * conveniently. */ -static void unstretch_angle(REAL * angle, REAL rad_x, REAL rad_y) +static REAL unstretch_angle(REAL angle, REAL dia_x, REAL dia_y) { REAL stretched; INT revs_off;
- *angle = deg2rad(*angle); + if(fabs(cos(angle)) < 0.00001 || fabs(sin(angle)) < 0.00001) + return angle;
- if(fabs(cos(*angle)) < 0.00001 || fabs(sin(*angle)) < 0.00001) - return; - - stretched = gdiplus_atan2(sin(*angle) / fabs(rad_y), cos(*angle) / fabs(rad_x)); - revs_off = gdip_round(*angle / (2.0 * M_PI)) - gdip_round(stretched / (2.0 * M_PI)); + stretched = gdiplus_atan2(sin(angle) / fabs(dia_y), cos(angle) / fabs(dia_x)); + revs_off = gdip_round(angle / (2.0 * M_PI)) - gdip_round(stretched / (2.0 * M_PI)); stretched += ((REAL)revs_off) * M_PI * 2.0; - *angle = stretched; + return stretched; }
/* Stores the bezier points that correspond to the arc in points. If points is * null, just return the number of points needed to represent the arc. */ -INT arc2polybezier(GpPointF * points, REAL x1, REAL y1, REAL x2, REAL y2, - REAL startAngle, REAL sweepAngle) +INT arc2polybezier(GpPointF * points, REAL left, REAL top, REAL width, REAL height, + REAL start_angle, REAL sweep_angle) { INT i; - REAL end_angle, start_angle, endAngle; + REAL partial_end_angle, end_angle;
- endAngle = startAngle + sweepAngle; - unstretch_angle(&startAngle, x2 / 2.0, y2 / 2.0); - unstretch_angle(&endAngle, x2 / 2.0, y2 / 2.0); + end_angle = deg2rad(start_angle + sweep_angle); + start_angle = deg2rad(start_angle);
- /* start_angle and end_angle are the iterative variables */ - start_angle = startAngle; + if (width != height) + { + start_angle = unstretch_angle(start_angle, width, height); + end_angle = unstretch_angle(end_angle, width, height); + }
for(i = 0; i < MAX_ARC_PTS - 1; i += 3){ /* check if we've overshot the end angle */ - if( sweepAngle > 0.0 ) + if( sweep_angle > 0.0 ) { - if (start_angle >= endAngle) break; - end_angle = min(start_angle + M_PI_2, endAngle); + if (start_angle >= end_angle) break; + partial_end_angle = min(start_angle + M_PI_2, end_angle); } else { - if (start_angle <= endAngle) break; - end_angle = max(start_angle - M_PI_2, endAngle); + if (start_angle <= end_angle) break; + partial_end_angle = max(start_angle - M_PI_2, end_angle); }
if (points) - add_arc_part(&points[i], x1, y1, x2, y2, start_angle, end_angle, i == 0); + add_arc_part(&points[i], left, top, width, height, start_angle, partial_end_angle, i == 0);
- start_angle += M_PI_2 * (sweepAngle < 0.0 ? -1.0 : 1.0); + start_angle = partial_end_angle; }
if (i == 0) return 0;