Wine-Bug: https://bugs.winehq.org/show_bug.cgi?id=48779 Signed-off-by: Gijs Vermeulen gijsvrm@gmail.com --- v2: fix leak on error, thanks Nikolay
dlls/d3dx9_36/skin.c | 28 +++++++++++++++++-- dlls/d3dx9_36/tests/mesh.c | 55 ++++++++++++++++++++++++++++++++++++++ 2 files changed, 81 insertions(+), 2 deletions(-)
diff --git a/dlls/d3dx9_36/skin.c b/dlls/d3dx9_36/skin.c index 2c10260e2a..99be6ca8e4 100644 --- a/dlls/d3dx9_36/skin.c +++ b/dlls/d3dx9_36/skin.c @@ -298,9 +298,33 @@ static D3DXMATRIX * WINAPI d3dx9_skin_info_GetBoneOffsetMatrix(ID3DXSkinInfo *if
static HRESULT WINAPI d3dx9_skin_info_Clone(ID3DXSkinInfo *iface, ID3DXSkinInfo **skin_info) { - FIXME("iface %p, skin_info %p stub!\n", iface, skin_info); + struct d3dx9_skin_info *skin = impl_from_ID3DXSkinInfo(iface); + HRESULT hr; + DWORD i;
- return E_NOTIMPL; + TRACE("iface %p, skin_info %p.\n", iface, skin_info); + + if (FAILED(hr = D3DXCreateSkinInfo(skin->num_vertices, skin->vertex_declaration, skin->num_bones, skin_info))) + return hr; + + for (i = 0; i < skin->num_bones; ++i) + { + struct bone *current_bone = &skin->bones[i]; + + if (current_bone->name && FAILED(hr = (*skin_info)->lpVtbl->SetBoneName(*skin_info, i, current_bone->name))) + break; + if (¤t_bone->transform + && FAILED(hr = (*skin_info)->lpVtbl->SetBoneOffsetMatrix(*skin_info, i, ¤t_bone->transform))) + break; + if (current_bone->vertices && current_bone->weights + && FAILED(hr = (*skin_info)->lpVtbl->SetBoneInfluence(*skin_info, i, current_bone->num_influences, + current_bone->vertices, current_bone->weights))) + break; + } + + if (FAILED(hr)) (*skin_info)->lpVtbl->Release(*skin_info); + + return D3D_OK; }
static HRESULT WINAPI d3dx9_skin_info_Remap(ID3DXSkinInfo *iface, DWORD num_vertices, DWORD *vertex_remap) diff --git a/dlls/d3dx9_36/tests/mesh.c b/dlls/d3dx9_36/tests/mesh.c index 81f902291d..cc2f158888 100644 --- a/dlls/d3dx9_36/tests/mesh.c +++ b/dlls/d3dx9_36/tests/mesh.c @@ -4990,6 +4990,7 @@ static void test_create_skin_info(void) ok(hr == D3D_OK, "Expected D3D_OK, got %#x\n", hr); if (skininfo) { + ID3DXSkinInfo *clone = NULL; DWORD dword_result; float flt_result; const char *string_result; @@ -5023,6 +5024,10 @@ static void test_create_skin_info(void) transform = skininfo->lpVtbl->GetBoneOffsetMatrix(skininfo, -1); ok(transform == NULL, "Expected NULL, got %p\n", transform);
+ hr = skininfo->lpVtbl->Clone(skininfo, &clone); + ok(hr == D3D_OK, "Expected D3D_OK, got %#x\n", hr); + IUnknown_Release(clone); + { /* test [GS]etBoneOffsetMatrix */ hr = skininfo->lpVtbl->SetBoneOffsetMatrix(skininfo, 1, &identity_matrix); @@ -5139,6 +5144,9 @@ static void test_create_skin_info(void) ok(hr == D3D_OK, "Expected D3D_OK, got %#x\n", hr); ok(vertices[0] == 0xdeadbeef, "expected vertex 0xdeadbeef, got %u\n", vertices[0]); ok(weights[0] == FLT_MAX, "expected weight %g, got %g\n", FLT_MAX, weights[0]); + + hr = skininfo->lpVtbl->SetBoneInfluence(skininfo, 0, num_influences, exp_vertices, exp_weights); + ok(hr == D3D_OK, "Expected D3D_OK, got %#x\n", hr); }
{ @@ -5182,6 +5190,53 @@ static void test_create_skin_info(void) ok(hr == D3D_OK, "Expected D3D_OK, got %#x\n", hr); compare_elements(declaration_out, declaration_in, __LINE__, 0); } + + { + /* test Clone */ + D3DVERTEXELEMENT9 got_declaration[MAX_FVF_DECL_SIZE]; + DWORD exp_vertices[2], got_vertices[2]; + FLOAT exp_weights[2], got_weights[2]; + const char *exp_string, *got_string; + DWORD exp_fvf, got_fvf; + int i; + + hr = skininfo->lpVtbl->Clone(skininfo, NULL); + ok(hr == D3DERR_INVALIDCALL, "Expected D3DERR_INVALIDCALL, got %#x\n", hr); + + clone = NULL; + hr = skininfo->lpVtbl->Clone(skininfo, &clone); + ok(hr == D3D_OK, "Expected D3D_OK, got %#x\n", hr); + + hr = clone->lpVtbl->GetDeclaration(clone, got_declaration); + ok(hr == D3D_OK, "Expected D3D_OK, got %#x\n", hr); + compare_elements(got_declaration, declaration_out, __LINE__, 0); + + hr = D3DXFVFFromDeclarator(declaration_out, &exp_fvf); + ok(hr == D3D_OK, "Expected D3D_OK, got %#x\n", hr); + got_fvf = clone->lpVtbl->GetFVF(clone); + ok(got_fvf == exp_fvf, "Expected %#x, got %#x\n", exp_fvf, got_fvf); + + exp_string = skininfo->lpVtbl->GetBoneName(skininfo, 0); + got_string = clone->lpVtbl->GetBoneName(clone, 0); + ok(!strcmp(got_string, exp_string), "Expected '%s', got '%s'\n", exp_string, got_string); + + transform = clone->lpVtbl->GetBoneOffsetMatrix(clone, 0); + check_matrix(transform, &identity_matrix); + + hr = skininfo->lpVtbl->GetBoneInfluence(skininfo, 0, exp_vertices, exp_weights); + ok(hr == D3D_OK, "Expected D3D_OK, got %#x\n", hr); + hr = clone->lpVtbl->GetBoneInfluence(clone, 0, got_vertices, got_weights); + ok(hr == D3D_OK, "Expected D3D_OK, got %#x\n", hr); + + for (i = 0; i < 2; i++) { + ok(got_vertices[i] == exp_vertices[i], + "influence[%d]: expected vertex %u, got %u\n", i, exp_vertices[i], got_vertices[i]); + ok((isnan(got_weights[i]) && isnan(exp_weights[i])) || got_weights[i] == exp_weights[i], + "influence[%d]: expected weights %g, got %g\n", i, exp_weights[i], got_weights[i]); + } + + IUnknown_Release(clone); + } } if (skininfo) IUnknown_Release(skininfo); skininfo = NULL;
Now return value would be inaccurate.