Hi,
Here are some more GTA 3 error witch prevents GTA3 from running smoothly:
This is what I get when loading the in-game intro:
fixme:d3d:IDirect3D8Impl_CheckDeviceFormat (0x402b56a0)->(Adptr:0, DevType: 1, AdptFmt: 23, Use: 0, ResTyp: 3, CheckFmt: 23) fixme:d3d:IDirect3DDevice8Impl_SetCurrentTexturePalette (0x402b6460) : stub PreparePathData Single car node: 311.002502 -938.778015 22.178200 (1817) GraphType:0. FloodFill groups:4 GraphType:1. FloodFill groups:87 Done with PreparePathData fixme:d3d:IDirect3D8Impl_CheckDeviceFormat (0x402b56a0)->(Adptr:0, DevType: 1, AdptFmt: 23, Use: 0, ResTyp: 3, CheckFmt: 23) fixme:d3d:IDirect3DDevice8Impl_SetCurrentTexturePalette (0x402b6460) : stub Done Initing waterlevels fixme:d3d:IDirect3DDevice8Impl_SetCurrentTexturePalette (0x402b6460) : stub fixme:d3d:IDirect3D8Impl_CheckDeviceFormat (0x402b56a0)->(Adptr:0, DevType: 1, AdptFmt: 23, Use: 0, ResTyp: 3, CheckFmt: 21) fixme:d3d:IDirect3D8Impl_CheckDeviceFormat (0x402b56a0)->(Adptr:0, DevType: 1, AdptFmt: 23, Use: 0, ResTyp: 3, CheckFmt: 22) fixme:d3d:IDirect3D8Impl_CheckDeviceFormat (0x402b56a0)->(Adptr:0, DevType: 1, AdptFmt: 23, Use: 0, ResTyp: 3, CheckFmt: 41)
These fixme's are repeated over and over in the in-game intro of the game:
fixme:d3d:IDirect3DTexture8Impl_PreLoad >>>>>>>>>>>>>>>>> 500 from glTexImage2D @ texture.c / 151 fixme:d3d:IDirect3DDevice8Impl_SetCurrentTexturePalette (0x402e5e50) : stub fixme:d3d:fmt2glType Unhandled fmt(41,D3DFMT_P8) fixme:d3d:fmt2glFmt Unhandled fmt(41,D3DFMT_P8) fixme:d3d:fmt2glintFmt Unhandled fmt(41,D3DFMT_P8)
When eventually playing the game I get this:
fixme:d3d:IDirect3DDevice8Impl_SetCurrentTexturePalette (0x402e5e50) : stub fixme:d3d:IDirect3DDevice8Impl_SetPixelShaderConstant (0x402e5e50) : stub fixme:d3d:IDirect3DDevice8Impl_SetPixelShader (0x402e5e50) : stub -268435453 fixme:d3d:IDirect3DDevice8Impl_SetTextureStageState Unhandled D3DTSS_TEXCOORDINDEX 10000 fixme:d3d:IDirect3DDevice8Impl_SetTextureStageState Unhandled D3DTSS_TEXCOORDINDEX 10000
This is pretty much all the errors that I get. Happy fixing :)
-----BEGIN PGP SIGNED MESSAGE----- Hash: SHA1
Le Samedi 17 Mai 2003 14:34, erwin wolff a écrit :
Hi,
Here are some more GTA 3 error witch prevents GTA3 from running smoothly:
This is what I get when loading the in-game intro:
<snip>
When eventually playing the game I get this:
fixme:d3d:IDirect3DDevice8Impl_SetCurrentTexturePalette (0x402e5e50) : stub fixme:d3d:IDirect3DDevice8Impl_SetPixelShaderConstant (0x402e5e50) : stub fixme:d3d:IDirect3DDevice8Impl_SetPixelShader (0x402e5e50) : stub -268435453 fixme:d3d:IDirect3DDevice8Impl_SetTextureStageState Unhandled D3DTSS_TEXCOORDINDEX 10000 fixme:d3d:IDirect3DDevice8Impl_SetTextureStageState Unhandled D3DTSS_TEXCOORDINDEX 10000
This is pretty much all the errors that I get. Happy fixing :)
Hi,
i have already fixes for all of this stubs/errors/... but i have to wait that alexandre commit the last jason patch and the last mine.
As i can't find a gta3 demo (and i haven't the full game) i can't really test my code (i have only tested new vshaders fixes, some env mapping stuff and the new 32 bit support)
I have attached a patch of my new code (must be applied to current cvs), if you want to test it (maybe you have to use my last dinput patch too if you have mouse problems).
Regards, Raphael