On 23/03/07, Fabian Bieler der.fabe@gmx.net wrote:
+#define D3DSI_TEXLD_PROJECTED 0x00010000
This should be called WINED3DSI_TEXLD_PROJECTED, and should be added to wined3d_private_types.h, together with the other WINED3DSI defines. Also, please add a comment that texldp always divides by the fourth component.