Signed-off-by: Henri Verbeet hverbeet@codeweavers.com --- dlls/wined3d/surface.c | 25 ++++++++++++------------- 1 file changed, 12 insertions(+), 13 deletions(-)
diff --git a/dlls/wined3d/surface.c b/dlls/wined3d/surface.c index 5091bb8..b7bb604 100644 --- a/dlls/wined3d/surface.c +++ b/dlls/wined3d/surface.c @@ -934,13 +934,10 @@ void wined3d_surface_upload_data(struct wined3d_texture *texture, unsigned int s } }
-static HRESULT surface_upload_from_surface(struct wined3d_surface *dst_surface, const POINT *dst_point, - struct wined3d_surface *src_surface, const RECT *src_rect) +static HRESULT texture2d_upload_from_surface(struct wined3d_texture *dst_texture, + unsigned int dst_sub_resource_idx, const POINT *dst_point, struct wined3d_texture *src_texture, + unsigned int src_sub_resource_idx, const RECT *src_rect) { - unsigned int src_sub_resource_idx = surface_get_sub_resource_idx(src_surface); - unsigned int dst_sub_resource_idx = surface_get_sub_resource_idx(dst_surface); - struct wined3d_texture *src_texture = src_surface->container; - struct wined3d_texture *dst_texture = dst_surface->container; unsigned int src_row_pitch, src_slice_pitch; const struct wined3d_gl_info *gl_info; unsigned int src_level, dst_level; @@ -948,16 +945,17 @@ static HRESULT surface_upload_from_surface(struct wined3d_surface *dst_surface, struct wined3d_bo_address data; UINT update_w, update_h;
- TRACE("dst_surface %p, dst_point %s, src_surface %p, src_rect %s.\n", - dst_surface, wine_dbgstr_point(dst_point), - src_surface, wine_dbgstr_rect(src_rect)); + TRACE("dst_texture %p, dst_sub_resource_idx %u, dst_point %s, " + "src_texture %p, src_sub_resource_idx %u, src_rect %s.\n", + dst_texture, dst_sub_resource_idx, wine_dbgstr_point(dst_point), + src_texture, src_sub_resource_idx, wine_dbgstr_rect(src_rect));
context = context_acquire(dst_texture->resource.device, NULL, 0); gl_info = context->gl_info;
- /* Only load the surface for partial updates. For newly allocated texture - * the texture wouldn't be the current location, and we'd upload zeroes - * just to overwrite them again. */ + /* Only load the sub-resource for partial updates. For newly allocated + * textures the texture wouldn't be the current location, and we'd upload + * zeroes just to overwrite them again. */ update_w = src_rect->right - src_rect->left; update_h = src_rect->bottom - src_rect->top; dst_level = dst_sub_resource_idx % dst_texture->level_count; @@ -3870,7 +3868,8 @@ HRESULT wined3d_surface_blt(struct wined3d_surface *dst_surface, const struct wi { POINT dst_point = {dst_box->left, dst_box->top};
- if (SUCCEEDED(surface_upload_from_surface(dst_surface, &dst_point, src_surface, &src_rect))) + if (SUCCEEDED(texture2d_upload_from_surface(dst_texture, dst_sub_resource_idx, + &dst_point, src_texture, src_sub_resource_idx, &src_rect))) { if (!wined3d_resource_is_offscreen(&dst_texture->resource)) {