On Tue, Jul 27, 2010 at 1:30 AM, Misha Koshelev misha680@gmail.com wrote:
I have spent quite a bit of time with Henri on IRC re this patch (thank you so much) and it now has his blessing.
Hopefully everyone else's as well :)
Looks nice, but I have a question.
When you're going to actually implement D3DXCreateSphere (probably applies to subsequent mesh functions too), aren't you going to need big chunks of this code, like the compute_sphere and *_sincos_table functions?
Or are you going to use a different approach to compute the meshes in the actual implementation?
Octavian