Wine-Bug: https://bugs.winehq.org/show_bug.cgi?id=52020 Signed-off-by: Conor McCarthy cmccarthy@codeweavers.com --- v3: Set the constant buffer dirty flag when shaders change from null to non-null. --- dlls/wined3d/cs.c | 3 +++ dlls/wined3d/state.c | 4 ++++ 2 files changed, 7 insertions(+)
diff --git a/dlls/wined3d/cs.c b/dlls/wined3d/cs.c index bb629d9b2..009ad561b 100644 --- a/dlls/wined3d/cs.c +++ b/dlls/wined3d/cs.c @@ -1768,6 +1768,9 @@ static void wined3d_cs_exec_set_shader(struct wined3d_cs *cs, const void *data) { const struct wined3d_cs_set_shader *op = data;
+ /* CB binding may have been skipped earlier if the shader wasn't set, so make it happen. */ + if (!cs->state.shader[op->type] && op->shader) + device_invalidate_state(cs->c.device, STATE_CONSTANT_BUFFER(op->type)); cs->state.shader[op->type] = op->shader; device_invalidate_state(cs->c.device, STATE_SHADER(op->type)); if (op->type != WINED3D_SHADER_TYPE_COMPUTE) diff --git a/dlls/wined3d/state.c b/dlls/wined3d/state.c index 865c60d18..208014e20 100644 --- a/dlls/wined3d/state.c +++ b/dlls/wined3d/state.c @@ -4579,6 +4579,10 @@ static void state_cb(struct wined3d_context *context, const struct wined3d_state else shader_type = WINED3D_SHADER_TYPE_COMPUTE;
+ /* If a shader has not been set, buffer objects are not yet initialised. */ + if (!state->shader[shader_type]) + return; + wined3d_gl_limits_get_uniform_block_range(&gl_info->limits, shader_type, &base, &count); for (i = 0; i < count; ++i) {