I'm starting to see that unless we whine and complain in Bugzilla that nothing gets done on this issue. So I'm comming on to the wine developers group to complain. This is a bug that is long and contentious. Its preventing a large number of perfectly good apps to be used. Wonder when if ever you people plan on working on it. I mean really no wonder the people testing are annoyed.
Philip V. Neves wrote:
I'm starting to see that unless we whine and complain in Bugzilla that nothing gets done on this issue. So I'm comming on to the wine developers group to complain. This is a bug that is long and contentious. Its preventing a large number of perfectly good apps to be used. Wonder when if ever you people plan on working on it. I mean really no wonder the people testing are annoyed.
*Roderick* Colenbrander is currently doing a lot of work on opengl. Perhaps you could ask him?
And if anyone turns this into a flame war...immaturity goes down hill.
Am Freitag 20 Oktober 2006 20:03 schrieb Philip V. Neves:
I'm starting to see that unless we whine and complain in Bugzilla that nothing gets done on this issue. So I'm comming on to the wine developers group to complain. This is a bug that is long and contentious. Its preventing a large number of perfectly good apps to be used. Wonder when if ever you people plan on working on it. I mean really no wonder the people testing are annoyed.
Be assured, whining gets you nowhere, in the worst case developers are even less likely to fix the bugs, or they loose time for writing angry mails back! The only way to be sure something gets fixed is to do it yourself ;-) or to pay someone to fix it(No guarantee that someone accepts the offer though)
There is work done on this issue. The biggest Problem is that we need a glx extension to inject a clip list into the X server. For the viewport placement problem a patch was posted here 2 or 3 weeks ago for testing. This patch addressed only the placement of the viewport, but not the clipping. What you can do is to test it with your application and report how it works. (Sorry, I don't have the archive link handy)
On 10/22/06, Stefan Dösinger stefandoesinger@gmx.at wrote: (Sorry, I don't have the archive link handy)
That would be : http://www.winehq.org/pipermail/wine-patches/2006-October/031336.html and also a good reference : http://wiki.winehq.org/OpenGL
Tom
Just wondered if the mentioned Patch is also supposed to fix D3D in a window? I have tried applying the Patch but it doesn't seem to make any difference to D3D9 apps as far as I can tell. D3D seems to take up the entire top-level window and also the scene is rendered lower than it should be.
Thanks Mark
"Stefan Dösinger" stefandoesinger@gmx.at wrote in message news:200610221937.06223.stefandoesinger@gmx.at...
Am Montag 23 Oktober 2006 19:13 schrieb Mark Hatsell:
Just wondered if the mentioned Patch is also supposed to fix D3D in a window? I have tried applying the Patch but it doesn't seem to make any difference to D3D9 apps as far as I can tell. D3D seems to take up the entire top-level window and also the scene is rendered lower than it should be.
Yes and no. It is designed to fix d3d too in the end, but it won't do that until we moved wined3d to use wgl instead of glx.
On 23/10/06, Mark Hatsell mark.hatsell@btinternet.com wrote:
Just wondered if the mentioned Patch is also supposed to fix D3D in a window?
No, at the moment that's opengl32 only.