Andrew Eikum wrote:
- TRACE("Mixed at least %d from all buffers\n", minlen);
- return minlen;
Hi. You have removed the message that could say "Mixed at least 0 from all buffers" (as seen, e.g., for Armored Fist 3 and sometimes even for foobar2000). What was the reason for that "0" (or, rather, 1024, 1024, 1024, 0, 2048, 1024, ... sequence) seen in some games? Was it also fixed by your patch?
(this mail is a question, not an objection)
On Tue, May 15, 2012 at 12:33:25PM +0600, Alexander E. Patrakov wrote:
Andrew Eikum wrote:
- TRACE("Mixed at least %d from all buffers\n", minlen);
- return minlen;
Hi. You have removed the message that could say "Mixed at least 0 from all buffers" (as seen, e.g., for Armored Fist 3 and sometimes even for foobar2000). What was the reason for that "0" (or, rather, 1024, 1024, 1024, 0, 2048, 1024, ... sequence) seen in some games? Was it also fixed by your patch?
That message was made redundant with the one at the beginning of MixToPrimary, so I removed it. I don't know what causes that hiccup, but it should still show up in log files in the first MixToPrimary TRACE.
Andrew