Mike Hearn said: We need more people working on app compatibility! :) Maybe we can choose some apps that are "nearly there" and get people to solve the last few bugs or alternatively make one of the projects "Bring any 3 apps up to Gold status in the appdb".
Stefan Dösinger said: I've a few app suggestions: Half-Life 1 (+Mods like Counter-Strike) Star Wars Jedi Knight Jedi Academy Star Wars Jedi Knight Jedi Outcast Warcraft III Microsoft Visual Basic Microsoft Visual C++ UltraISO Quicktime player Anno 1602
I am a super maintainer for Warcraft III. I *know* everything that needs to be fixed. In fact, I have been working on it for a long time. I just need a little more motivation to get the last major issues fixed.
Now here's the deal. I need something to do this summer, and my job at IBM may be going away. I'm also a student at a local college here, and have been itching to do something. I've helped wine a bit before so I'm not a total new-comer. I know C, but can use more practice.
So I'm willing to work to get three applications to gold status. Jedi Acadamy is probably doable as well, from what I've seen. But if anyone has suggestions I'm willing to look. I could help Ivan to get Safedisc to work too. So maybe if I can get a list of goals to reach, I will apply for it.
Jesse
Hello,
So I'm willing to work to get three applications to gold status. Jedi Acadamy is probably doable as well, from what I've seen. But if anyone has suggestions I'm willing to look. I could help Ivan to get Safedisc to work too. So maybe if I can get a list of goals to reach, I will apply for it.
Well the biggest problem is the InstallShield installer, appart of this I haven't noticed any problem. (Well it needs the official 1.01 update to make copy protection not complain about a debugger)
Stefan
On 6/3/05, Stefan Dösinger stefandoesinger@gmx.at wrote:
Hello,
Well the biggest problem is the InstallShield installer, appart of this I haven't noticed any problem. (Well it needs the official 1.01 update to make copy protection not complain about a debugger)
Do we know how this game "detects" a debugger? So if I make a TODO list for this game, I should concentrate on getting InstallShield running for it? The 1.01 patch level/debugging issue is not very important.
Here's a list of problems for Warcraft 3 Critical issues: * Bug 2075 (ie missing single player buttons) I know how to fix this one.
Major issues: * Imm32 is not complete. Probably for internationalized versions. * Quartz32 does not seem to support the divx codec the game uses. * There is a sound lockup issue now.
Not so important one: * D3D8 is the default game rendering mode, which work needs to be done. OpenGL mode is available which works perfectly.
There is lots more information, on copy protection in particular in the HOWTO. Copy protection does work. http://appdb.winehq.com/appview.php?versionId=1177
Jesse
On Fri, 03 Jun 2005 13:26:48 -0700, Jesse Allen wrote:
Do we know how this game "detects" a debugger? So if I make a TODO list for this game, I should concentrate on getting InstallShield running for it?
No, we're dealing with InstallShield. Focus on apps or games that have non-installer related problems even if you need native DCOM to get them installed for now.
thanks -mike
On 6/3/05, Mike Hearn mh@codeweavers.com wrote:
On Fri, 03 Jun 2005 13:26:48 -0700, Jesse Allen wrote:
Do we know how this game "detects" a debugger? So if I make a TODO list for this game, I should concentrate on getting InstallShield running for it?
No, we're dealing with InstallShield. Focus on apps or games that have non-installer related problems even if you need native DCOM to get them installed for now.
OK I will look through the AppDB and select ones that might be good to take a shot at.
Jesse
"Mike" == Mike Hearn mh@codeweavers.com writes:
Mike> On Fri, 03 Jun 2005 13:26:48 -0700, Jesse Allen wrote: >> Do we know how this game "detects" a debugger? So if I make a TODO >> list for this game, I should concentrate on getting InstallShield >> running for it?
Mike> No, we're dealing with InstallShield. Focus on apps or games that Mike> have non-installer related problems even if you need native DCOM Mike> to get them installed for now.
Dumping my old ~/.wine directory and starting with wt212jo, wine-20041019and following the winetool instructions, I could finally install a lot of application and track down problems with those applications, and not problems with the installer....
Mike Hearn wrote:
On Fri, 03 Jun 2005 13:26:48 -0700, Jesse Allen wrote:
Do we know how this game "detects" a debugger? So if I make a TODO list for this game, I should concentrate on getting InstallShield running for it?
No, we're dealing with InstallShield. Focus on apps or games that have non-installer related problems even if you need native DCOM to get them installed for now.
No one should feel that they can't hack on InstallShield. However, if anyone has an InstallShield installer that doesn't work they send me links to free demos and I will do my best to get them installing. If there isn't a free demo, then you can also email me compressed "+ole,+tid" logs and I will look at them too and advise on the problem if I can. Having said that, I don't promise that I will get your InstallShield installer working next week or even next month, but it is a long term goal of mine and CodeWeavers that every game or application should install.
On Fri, 2005-06-03 at 19:02 -0500, Robert Shearman wrote:
No one should feel that they can't hack on InstallShield. However, if anyone has an InstallShield installer that doesn't work they send me links to free demos and I will do my best to get them installing.
Sure, obviously if somebody is interested then by all means help out. I'd just rather people spent their time writing patches to other areas than doing the work necessary to come up to speed on InstallShield issues. The documentation is a lot better than it was, but it still took both of us several months to really get a grip on the internals of DCOM, and several months is time that could be spent improving D3D or whatever.
thanks -mike
Am Freitag, 3. Juni 2005 20:26 schrieb Jesse Allen:
On 6/3/05, Stefan Dösinger stefandoesinger@gmx.at wrote:
Hello,
Well the biggest problem is the InstallShield installer, appart of this I haven't noticed any problem. (Well it needs the official 1.01 update to make copy protection not complain about a debugger)
Do we know how this game "detects" a debugger? So if I make a TODO list for this game, I should concentrate on getting InstallShield running for it? The 1.01 patch level/debugging issue is not very important.
No, at least I don't know how it detects the debugger. But I think with this update, it does not try to detect one any more, and the 1.0 version does this only in the single player jasp.exe. The multiplayer .exe file jamp.exe works fine out of the box.
Install shield is the only issue I know, and after a few hours of playing the game aborts gracefully with some sort of out of memory message when trying to load a new map. I don't know if this is a Wine issue, I've seen various instabilities on Windows too.
Stefan
- Quartz32 does not seem to support the divx codec the game uses.
Here we should check what is wrong... Basically, check if this codec is installed 'by default' in a Windows installation (if it's really DivX I doubt it). If it's not in basic Windows, then the game must install the codec itself and we need to check why it can't be used by our QUARTZ.
Lionel
On 6/4/05, Lionel Ulmer lionel.ulmer@free.fr wrote:
- Quartz32 does not seem to support the divx codec the game uses.
Here we should check what is wrong... Basically, check if this codec is installed 'by default' in a Windows installation (if it's really DivX I doubt it). If it's not in basic Windows, then the game must install the codec itself and we need to check why it can't be used by our QUARTZ.
Lionel
-- Lionel Ulmer - http://www.bbrox.org/
The game installs its own codec. "blizzard.ax"
-rw-r--r-- 1 jesse users 606208 2004-12-31 20:23 .wine/drive_c/war3/blizzard.ax
system.reg: [Software\Classes\CLSID\{307A6C42-0000-0010-8000-00AA00389B71}] 1100377251 @="DivX for Blizzard Decoder Filter"
[Software\Classes\CLSID\{307A6C42-0000-0010-8000-00AA00389B71}\InprocServer3 2] 1100377837 @="C:\war3\blizzard.ax" "ThreadingModel"="Both"
Jesse
On 6/4/05, Jesse Allen the3dfxdude@gmail.com wrote:
The game installs its own codec. "blizzard.ax"
-rw-r--r-- 1 jesse users 606208 2004-12-31 20:23 .wine/drive_c/war3/blizzard.ax
system.reg: [Software\Classes\CLSID\{307A6C42-0000-0010-8000-00AA00389B71}] 1100377251 @="DivX for Blizzard Decoder Filter"
[Software\Classes\CLSID\{307A6C42-0000-0010-8000-00AA00389B71}\InprocServer3 2] 1100377837 @="C:\war3\blizzard.ax" "ThreadingModel"="Both"
One more key
[Software\Classes\CLSID\{083863F1-70DE-11D0-BD40-00A0C911CE86}\Instance\{30 7A6C42-0000-0010-8000-00AA00389B71}] 1117488034 "CLSID"="{307A6C42-0000-0010-8000-00AA00389B71}" "FilterData"=hex:02,00,00,00,00,00,80,00,02,00,00,00,00,00,00,00,30,70,69,33,\ 00,00,00,00,01,00,00,00,02,00,00,00,00,00,00,00,00,00,00,00,30,74,79,33,00,\ 00,00,00,70,00,00,00,80,00,00,00,31,74,79,33,00,00,00,00,70,00,00,00,90,00,\ 00,00,31,70,69,33,08,00,00,00,01,00,00,00,01,00,00,00,00,00,00,00,00,00,00,\ 00,30,74,79,33,00,00,00,00,70,00,00,00,a0,00,00,00,76,69,64,73,00,00,10,00,\ 80,00,00,aa,00,38,9b,71,42,6c,7a,30,00,00,10,00,80,00,00,aa,00,38,9b,71,42,\ 4c,5a,30,00,00,10,00,80,00,00,aa,00,38,9b,71,00,00,00,00,00,00,00,00,00,00,\ 00,00,00,00,00,00 "FriendlyName"="DivX for Blizzard Decoder Filter"
On 6/4/05, Lionel Ulmer lionel.ulmer@free.fr wrote:
- Quartz32 does not seem to support the divx codec the game uses.
Here we should check what is wrong... Basically, check if this codec is installed 'by default' in a Windows installation (if it's really DivX I doubt it). If it's not in basic Windows, then the game must install the codec itself and we need to check why it can't be used by our QUARTZ.
Hi,
Back to the original subject of the thread, do you think that improving quartz would be a challenging enough project?
Jesse
On Sun, Jun 05, 2005 at 07:56:42PM -0700, Jesse Allen wrote:
Back to the original subject of the thread, do you think that improving quartz would be a challenging enough project?
Yes it is and there is already mention of it on the Wiki page AFAIK.
Lionel