Actually, I only thought about this just now, but you should also call glDisableClientState(GL_WEIGHT_ARRAY); in unloadVertexData().
Am Donnerstag 03 Mai 2007 20:12 schrieb H. Verbeet:
Actually, I only thought about this just now, but you should also call glDisableClientState(GL_WEIGHT_ARRAY); in unloadVertexData().
Indeed, I'll send a patch