On 19 June 2016 at 00:29, Aaryaman Vasishta jem456.vasishta@gmail.com wrote:
@@ -861,10 +863,19 @@ static HRESULT WINAPI d3drm2_CreateShadow(IDirect3DRM2 *iface, IDirect3DRMVisual FIXME("iface %p, device %p, camera %p, x %u, y %u, width %u, height %u, viewport %p partial stub!\n",
iface, device, camera, x, y, width, height, viewport);
iface, device, camera, x, y, width, height, viewport);
I thought that was fine the way it was.
-HRESULT Direct3DRMViewport_create(REFIID riid, IUnknown **out) +HRESULT d3drm_viewport_create(struct d3drm_viewport **viewport, IDirect3DRM *d3drm) { struct d3drm_viewport *object;
- TRACE("riid %s, out %p.\n", debugstr_guid(riid), out);
- TRACE("out %p, d3drm %p.\n", viewport, d3drm);
"viewport"