Hi all. I have a simple question that I could not find an answer after looking for a lot. All I need is to remove the THREAD_SUSPEND_RESUME flag from the ACCESS_MASK to add it again later.
info.GrantedAccess = 0; NtQueryObject(GetCurrentThread(), ObjectBasicInformation, &info, sizeof(info), NULL); if (info.GrantedAccess & THREAD_SUSPEND_RESUME) { changed = TRUE; info.GrantedAccess &= ~THREAD_SUSPEND_RESUME; //magic here }
This is about fixing bug 3930 where SuspendThread is called from inside a callback deadlocking the game. If I can prevent the SuspendThread from running it will work.
Best wishes, Bruno