On 22/04/2008, Austin English austinenglish@gmail.com wrote:
- /* Declare loop registers aLx */
- /* Declare loop registers alx */ for (i = 0; i < reg_maps->loop_depth; i++) { shader_addline(buffer, "int aL%u;\n", i); shader_addline(buffer, "int tmpInt%u;\n", i);
As can be seen a few lines down, the registers are declared as "aL%u".