I though it was about time I gave a status update on DirectX9/wined3d, so here goes.
Short of a couple of bug fixes (one to shaders, and another that causes some games to crash) and a couple of patches that need resending (support for non-power2 textures in warhammer 40k) wined3d and d3d9 is functionally as complete as the version on http://directxwine.sourceforge.net/, that means that as soon as pixel shaders are coppied across from d3d8 it's more or less the end of adding features to wined3d and the start of fixing the remaining bugs and getting the performance up to spec.
Anyhow, as soon as I've sent in those patches I'll provide another status update with a bit more information about moving d3d8 over to wined3d and the improvements that have been made.
Oliver.
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This is some excellent news! Kudos and keep up the great work :)
James
On Tue, 2005-09-06 at 21:21 +0100, Oliver Stieber wrote:
I though it was about time I gave a status update on DirectX9/wined3d, so here goes.
Short of a couple of bug fixes (one to shaders, and another that causes some games to crash)
and a couple of patches that need resending (support for non-power2 textures in warhammer 40k) wined3d and d3d9 is functionally as complete as the version on http://directxwine.sourceforge.net/, that means that as soon as pixel shaders are coppied across from d3d8 it's more or less the end of adding features to wined3d and the start of fixing the remaining bugs and getting the performance up to spec.
Anyhow, as soon as I've sent in those patches I'll provide another status update with a bit more information about moving d3d8 over to wined3d and the improvements that have been made.
Oliver.
___________________________________________________________ Yahoo! Messenger - NEW crystal clear PC to PC calling worldwide with voicemail http://uk.messenger.yahoo.com
--- James Liggett jrliggett@cox.net wrote:
This is some excellent news! Kudos and keep up the great work :)
James
I agree. This is freakin' awesome!
Hiji
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