wined3d_device_update_sub_resource() should work only on D3D11_USAGE_DEFAULT resources.
Signed-off-by: Józef Kucia jkucia@codeweavers.com --- dlls/wined3d/device.c | 6 ++++++ 1 file changed, 6 insertions(+)
diff --git a/dlls/wined3d/device.c b/dlls/wined3d/device.c index 96b8d3c247d6..f6a0b39cecd6 100644 --- a/dlls/wined3d/device.c +++ b/dlls/wined3d/device.c @@ -4229,6 +4229,12 @@ void CDECL wined3d_device_update_sub_resource(struct wined3d_device *device, str if (flags) FIXME("Ignoring flags %#x.\n", flags);
+ if (!(resource->access & WINED3D_RESOURCE_ACCESS_GPU)) + { + WARN("Resource %p is not GPU accessible.\n", resource); + return; + } + if (resource->type == WINED3D_RTYPE_BUFFER) { if (sub_resource_idx > 0)