Hi everyone,
Just wanted to let everyone know that the TransGaming DirectX development is now being hosted at SourceForge. You can get updates from our live CVS tree, discuss DirectX specific issues on the 'WineX-devel' mailing list, etc. The SourceForge project page is at:
http://sourceforge.net/project/winex
The CVSROOT for CVS is: :pserver:anonymous@cvs.winex.sourceforge.net:/cvsroot/winex
We're doing WineHQ merge-ins every week or two, so things should stay relatively up to date.
Currently, we're undertaking a rearchitecture of the Direct3D work, along the lines of the DDraw HAL work we've been contributing to the WineHQ tree. Basically, we're seperating the glX code into the x11drv for device independance. We're also redoing the front end interfaces to start supporting D3D APIs both older and newer than D3D 7.
On the OpenGL front, we've done some work on the visual management code that solves some problems we were seeing where you couldn't get a double-buffered visual on some cards without using -desktop mode. I should be posting a patch for this back to wine-patches very soon. There are still some kinks to be worked out...
-Gav