From: Józef Kucia jkucia@codeweavers.com
This fixes a regression introduced by commit 91820630cb49ef645ca6251f63ce2ff63e0c568d.
We need to take into account the combined write mask returned from needs_private_io_variable().
Signed-off-by: Józef Kucia jkucia@codeweavers.com --- libs/vkd3d-shader/spirv.c | 8 +++++ tests/d3d12.c | 65 ++++++++++++++++++++++++++++++++++++--- 2 files changed, 69 insertions(+), 4 deletions(-)
diff --git a/libs/vkd3d-shader/spirv.c b/libs/vkd3d-shader/spirv.c index 25e3f8ea6f52..73d266195f5d 100644 --- a/libs/vkd3d-shader/spirv.c +++ b/libs/vkd3d-shader/spirv.c @@ -3944,6 +3944,10 @@ static uint32_t vkd3d_dxbc_compiler_emit_input(struct vkd3d_dxbc_compiler *compi component_count = VKD3D_VEC4_SIZE; write_mask = VKD3DSP_WRITEMASK_ALL; } + else + { + component_idx = vkd3d_write_mask_get_component_idx(write_mask); + }
storage_class = SpvStorageClassInput;
@@ -4300,6 +4304,10 @@ static void vkd3d_dxbc_compiler_emit_output(struct vkd3d_dxbc_compiler *compiler use_private_variable = true; write_mask = VKD3DSP_WRITEMASK_ALL; } + else + { + component_idx = vkd3d_write_mask_get_component_idx(write_mask); + }
vkd3d_symbol_make_register(®_symbol, reg);
diff --git a/tests/d3d12.c b/tests/d3d12.c index 2146e905e6f2..3dc55fe5a7fc 100644 --- a/tests/d3d12.c +++ b/tests/d3d12.c @@ -10039,6 +10039,62 @@ static void test_shader_input_output_components(void) 0x0100003e, }; static const D3D12_SHADER_BYTECODE ps4 = {ps4_code, sizeof(ps4_code)}; +#if 0 + struct ps_data + { + float4 position : SV_Position; + float4 color : COLOR; + float3 color1 : COLOR1; + float color2 : COLOR2; + }; + + ps_data vs_main(float4 position : POSITION) + { + ps_data o; + o.position = position; + o.color = float4(0, 1, 0, 1); + o.color1 = (float3)0.5; + o.color2 = 0.25; + return o; + } + + float4 ps_main(ps_data i) : SV_Target + { + return float4(i.color.rgb, i.color2); + } +#endif + static const DWORD vs5_code[] = + { + 0x43425844, 0xc3e1b9fc, 0xb99e43ef, 0x9a2a6dfc, 0xad719e68, 0x00000001, 0x00000190, 0x00000003, + 0x0000002c, 0x00000060, 0x000000e4, 0x4e475349, 0x0000002c, 0x00000001, 0x00000008, 0x00000020, + 0x00000000, 0x00000000, 0x00000003, 0x00000000, 0x00000f0f, 0x49534f50, 0x4e4f4954, 0xababab00, + 0x4e47534f, 0x0000007c, 0x00000004, 0x00000008, 0x00000068, 0x00000000, 0x00000001, 0x00000003, + 0x00000000, 0x0000000f, 0x00000074, 0x00000000, 0x00000000, 0x00000003, 0x00000001, 0x0000000f, + 0x00000074, 0x00000001, 0x00000000, 0x00000003, 0x00000002, 0x00000807, 0x00000074, 0x00000002, + 0x00000000, 0x00000003, 0x00000002, 0x00000708, 0x505f5653, 0x7469736f, 0x006e6f69, 0x4f4c4f43, + 0xabab0052, 0x58454853, 0x000000a4, 0x00010050, 0x00000029, 0x0100086a, 0x0300005f, 0x001010f2, + 0x00000000, 0x04000067, 0x001020f2, 0x00000000, 0x00000001, 0x03000065, 0x001020f2, 0x00000001, + 0x03000065, 0x00102072, 0x00000002, 0x03000065, 0x00102082, 0x00000002, 0x05000036, 0x001020f2, + 0x00000000, 0x00101e46, 0x00000000, 0x08000036, 0x001020f2, 0x00000001, 0x00004002, 0x00000000, + 0x3f800000, 0x00000000, 0x3f800000, 0x08000036, 0x001020f2, 0x00000002, 0x00004002, 0x3f000000, + 0x3f000000, 0x3f000000, 0x3e800000, 0x0100003e, + }; + static const D3D12_SHADER_BYTECODE vs5 = {vs5_code, sizeof(vs5_code)}; + static const DWORD ps5_code[] = + { + 0x43425844, 0x285bf397, 0xbc07e078, 0xc4e528e3, 0x74efea4d, 0x00000001, 0x00000148, 0x00000003, + 0x0000002c, 0x000000b0, 0x000000e4, 0x4e475349, 0x0000007c, 0x00000004, 0x00000008, 0x00000068, + 0x00000000, 0x00000001, 0x00000003, 0x00000000, 0x0000000f, 0x00000074, 0x00000000, 0x00000000, + 0x00000003, 0x00000001, 0x0000070f, 0x00000074, 0x00000001, 0x00000000, 0x00000003, 0x00000002, + 0x00000007, 0x00000074, 0x00000002, 0x00000000, 0x00000003, 0x00000002, 0x00000808, 0x505f5653, + 0x7469736f, 0x006e6f69, 0x4f4c4f43, 0xabab0052, 0x4e47534f, 0x0000002c, 0x00000001, 0x00000008, + 0x00000020, 0x00000000, 0x00000000, 0x00000003, 0x00000000, 0x0000000f, 0x545f5653, 0x65677261, + 0xabab0074, 0x58454853, 0x0000005c, 0x00000050, 0x00000017, 0x0100086a, 0x03001062, 0x00101072, + 0x00000001, 0x03001062, 0x00101082, 0x00000002, 0x03000065, 0x001020f2, 0x00000000, 0x05000036, + 0x00102072, 0x00000000, 0x00101246, 0x00000001, 0x05000036, 0x00102082, 0x00000000, 0x0010103a, + 0x00000002, 0x0100003e, + }; + static const D3D12_SHADER_BYTECODE ps5 = {ps5_code, sizeof(ps5_code)}; static const D3D12_INPUT_ELEMENT_DESC layout_desc[] = { {"POSITION", 0, DXGI_FORMAT_R32G32_FLOAT, 0, 0, D3D12_INPUT_CLASSIFICATION_PER_VERTEX_DATA, 0}, @@ -10071,10 +10127,11 @@ static void test_shader_input_output_components(void) } tests[] = { - {&vs1, &ps1, {1.0f, 2.0f, 3.0f, 0.0f}, {0xdeadbeef, 0, 2, 3}}, - {&vs2, &ps2, {6.0f, 4.0f, 7.0f, 8.0f}, { 9, 5, 0, 1}}, - {&vs2, &ps3, {3.0f, 8.0f, 7.0f, 7.0f}, { 9, 0, 0, 1}}, - {&vs2, &ps4, {0.0f, 1.0f, 0.0f, 1.0f}, { 0, 1, 0, 0}}, + {&vs1, &ps1, {1.0f, 2.0f, 3.0f, 0.00f}, {0xdeadbeef, 0, 2, 3}}, + {&vs2, &ps2, {6.0f, 4.0f, 7.0f, 8.00f}, { 9, 5, 0, 1}}, + {&vs2, &ps3, {3.0f, 8.0f, 7.0f, 7.00f}, { 9, 0, 0, 1}}, + {&vs2, &ps4, {0.0f, 1.0f, 0.0f, 1.00f}, { 0, 1, 0, 0}}, + {&vs5, &ps5, {0.0f, 1.0f, 0.0f, 0.25f}, { 0, 1, 0, 0}}, };
memset(&desc, 0, sizeof(desc));