Am Sonntag 03 Dezember 2006 21:52 schrieb Markus Amsler:
/* IWineD3DTexture */
- IWineD3DTextureImpl_Destroy,
Wouldn't it maybe be better to make the destroy method part of IWineD3DBase?
Stefan Dösinger wrote:
Am Sonntag 03 Dezember 2006 21:52 schrieb Markus Amsler:
/* IWineD3DTexture */
- IWineD3DTextureImpl_Destroy,
Wouldn't it maybe be better to make the destroy method part of IWineD3DBase?
They need different callback types as arguments, so I think it's not possible.