Signed-off-by: Zebediah Figura z.figura12@gmail.com --- dlls/d3d10core/tests/device.c | 2 -- dlls/d3d11/device.c | 3 --- dlls/d3d11/state.c | 1 + dlls/d3d11/tests/d3d11.c | 2 -- dlls/wined3d/directx.c | 2 ++ dlls/wined3d/state.c | 36 ++++++++++++++++++++++++++++++++++++ dlls/wined3d/wined3d_gl.h | 1 + include/wine/wined3d.h | 1 + 8 files changed, 41 insertions(+), 7 deletions(-)
diff --git a/dlls/d3d10core/tests/device.c b/dlls/d3d10core/tests/device.c index 4b39c1b..50521bd 100644 --- a/dlls/d3d10core/tests/device.c +++ b/dlls/d3d10core/tests/device.c @@ -16894,12 +16894,10 @@ static void test_depth_clip(void) ID3D10Device_ClearDepthStencilView(device, dsv, D3D10_CLEAR_DEPTH, 1.0f, 0); set_viewport(device, vp.TopLeftX, vp.TopLeftY, vp.Width, vp.Height, 0.4f, 0.6f); draw_quad_z(&test_context, 2.0f); -todo_wine check_texture_float(texture, 0.6f, 1); draw_quad_z(&test_context, 0.5f); check_texture_float(texture, 0.5f, 1); draw_quad_z(&test_context, -1.0f); -todo_wine check_texture_float(texture, 0.4f, 1);
ID3D10DepthStencilView_Release(dsv); diff --git a/dlls/d3d11/device.c b/dlls/d3d11/device.c index c930248..863f71f 100644 --- a/dlls/d3d11/device.c +++ b/dlls/d3d11/device.c @@ -948,9 +948,6 @@ static void STDMETHODCALLTYPE d3d11_immediate_context_RSSetState(ID3D11DeviceCon const_bias.f = desc->DepthBias; wined3d_device_set_render_state(device->wined3d_device, WINED3D_RS_SLOPESCALEDEPTHBIAS, scale_bias.d); wined3d_device_set_render_state(device->wined3d_device, WINED3D_RS_DEPTHBIAS, const_bias.d); - /* GL_DEPTH_CLAMP */ - if (!desc->DepthClipEnable) - FIXME("Ignoring DepthClipEnable %#x.\n", desc->DepthClipEnable); wined3d_device_set_render_state(device->wined3d_device, WINED3D_RS_SCISSORTESTENABLE, desc->ScissorEnable); wined3d_device_set_render_state(device->wined3d_device, WINED3D_RS_MULTISAMPLEANTIALIAS, desc->MultisampleEnable); wined3d_device_set_render_state(device->wined3d_device, diff --git a/dlls/d3d11/state.c b/dlls/d3d11/state.c index f880a23..d4c3bef 100644 --- a/dlls/d3d11/state.c +++ b/dlls/d3d11/state.c @@ -1068,6 +1068,7 @@ static HRESULT d3d_rasterizer_state_init(struct d3d_rasterizer_state *state, str }
wined3d_desc.front_ccw = desc->FrontCounterClockwise; + wined3d_desc.depth_clip = desc->DepthClipEnable;
/* We cannot fail after creating a wined3d_rasterizer_state object. It * would lead to double free. */ diff --git a/dlls/d3d11/tests/d3d11.c b/dlls/d3d11/tests/d3d11.c index 2a8ec0a..894c744 100644 --- a/dlls/d3d11/tests/d3d11.c +++ b/dlls/d3d11/tests/d3d11.c @@ -27396,12 +27396,10 @@ static void test_depth_clip(void) ID3D11DeviceContext_ClearDepthStencilView(context, dsv, D3D11_CLEAR_DEPTH, 1.0f, 0); set_viewport(context, vp.TopLeftX, vp.TopLeftY, vp.Width, vp.Height, 0.4f, 0.6f); draw_quad_z(&test_context, 2.0f); -todo_wine check_texture_float(texture, 0.6f, 1); draw_quad_z(&test_context, 0.5f); check_texture_float(texture, 0.5f, 1); draw_quad_z(&test_context, -1.0f); -todo_wine check_texture_float(texture, 0.4f, 1);
ID3D11DepthStencilView_Release(dsv); diff --git a/dlls/wined3d/directx.c b/dlls/wined3d/directx.c index 32c2552..a4e4a0c 100644 --- a/dlls/wined3d/directx.c +++ b/dlls/wined3d/directx.c @@ -122,6 +122,7 @@ static const struct wined3d_extension_map gl_extension_map[] = {"GL_ARB_cull_distance", ARB_CULL_DISTANCE }, {"GL_ARB_debug_output", ARB_DEBUG_OUTPUT }, {"GL_ARB_depth_buffer_float", ARB_DEPTH_BUFFER_FLOAT }, + {"GL_ARB_depth_clamp", ARB_DEPTH_CLAMP }, {"GL_ARB_depth_texture", ARB_DEPTH_TEXTURE }, {"GL_ARB_derivative_control", ARB_DERIVATIVE_CONTROL }, {"GL_ARB_draw_buffers", ARB_DRAW_BUFFERS }, @@ -3879,6 +3880,7 @@ static BOOL wined3d_adapter_init_gl_caps(struct wined3d_adapter *adapter, {EXT_TEXTURE_SNORM, MAKEDWORD_VERSION(3, 1)}, /* We don't need or want GL_ARB_texture_rectangle (core in 3.1). */
+ {ARB_DEPTH_CLAMP, MAKEDWORD_VERSION(3, 2)}, {ARB_DRAW_ELEMENTS_BASE_VERTEX, MAKEDWORD_VERSION(3, 2)}, /* ARB_geometry_shader4 exposes a somewhat different API compared to 3.2 * core geometry shaders so it's not really correct to expose the diff --git a/dlls/wined3d/state.c b/dlls/wined3d/state.c index 34e08e9..be34cb0 100644 --- a/dlls/wined3d/state.c +++ b/dlls/wined3d/state.c @@ -4329,6 +4329,24 @@ static void frontface(struct wined3d_context *context, const struct wined3d_stat
gl_info->gl_ops.gl.p_glFrontFace(mode); checkGLcall("glFrontFace"); + + if (gl_info->supported[ARB_DEPTH_CLAMP]) + { + if (state->rasterizer_state && !state->rasterizer_state->desc.depth_clip) + { + gl_info->gl_ops.gl.p_glEnable(GL_DEPTH_CLAMP); + checkGLcall("glEnable(GL_DEPTH_CLAMP)"); + } + else + { + gl_info->gl_ops.gl.p_glDisable(GL_DEPTH_CLAMP); + checkGLcall("glDisable(GL_DEPTH_CLAMP)"); + } + } + else if (state->rasterizer_state && !state->rasterizer_state->desc.depth_clip) + { + WARN("Depth clip not supported by this GL implementation.\n"); + } }
static void frontface_cc(struct wined3d_context *context, const struct wined3d_state *state, DWORD state_id) @@ -4340,6 +4358,24 @@ static void frontface_cc(struct wined3d_context *context, const struct wined3d_s
gl_info->gl_ops.gl.p_glFrontFace(mode); checkGLcall("glFrontFace"); + + if (gl_info->supported[ARB_DEPTH_CLAMP]) + { + if (state->rasterizer_state && !state->rasterizer_state->desc.depth_clip) + { + gl_info->gl_ops.gl.p_glEnable(GL_DEPTH_CLAMP); + checkGLcall("glEnable(GL_DEPTH_CLAMP)"); + } + else + { + gl_info->gl_ops.gl.p_glDisable(GL_DEPTH_CLAMP); + checkGLcall("glDisable(GL_DEPTH_CLAMP)"); + } + } + else if (state->rasterizer_state && !state->rasterizer_state->desc.depth_clip) + { + WARN("Depth clip not supported by this GL implementation.\n"); + } }
static void psorigin_w(struct wined3d_context *context, const struct wined3d_state *state, DWORD state_id) diff --git a/dlls/wined3d/wined3d_gl.h b/dlls/wined3d/wined3d_gl.h index 3140526..525c298 100644 --- a/dlls/wined3d/wined3d_gl.h +++ b/dlls/wined3d/wined3d_gl.h @@ -55,6 +55,7 @@ enum wined3d_gl_extension ARB_CULL_DISTANCE, ARB_DEBUG_OUTPUT, ARB_DEPTH_BUFFER_FLOAT, + ARB_DEPTH_CLAMP, ARB_DEPTH_TEXTURE, ARB_DERIVATIVE_CONTROL, ARB_DRAW_BUFFERS, diff --git a/include/wine/wined3d.h b/include/wine/wined3d.h index 15e14e5..7681aa2 100644 --- a/include/wine/wined3d.h +++ b/include/wine/wined3d.h @@ -1986,6 +1986,7 @@ struct wined3d_blend_state_desc struct wined3d_rasterizer_state_desc { BOOL front_ccw; + BOOL depth_clip; };
struct wined3d_sampler_desc