Dear All:
I have worked hard today with Henri on my D3DXCreateSphere patch and appreciate all his help (and all of your help and patience with me and my inability to use email programs and IRC programs ;) ).
I am now moving on to implementing D3DXCreateMeshFVF and ID3DXMesh so that we can actually get D3DXCreateSphere, Box, and Cylinder going (and teapot... or a stub).
I attached my current versions. I expect a lot of comments/changes: * patch 1 - same patch as I submitted with Henri's blessing. Hopefully this will go in tomorrow. This is just for reference. * patch 2 - add stub for D3DXCreateMeshFVF and basic test. I'm assuming this should go in too if I sent it by itself tomorrow. * patch 3 - enumeration. Also fairly simple. * patch 4 - complete D3DXCreateMeshFVF test. Any criticisms? At the very least, I would like to send patches 2-4 tomorrow, provided patch 1 goes in (I'm assuming so per the Henri blessing part ... fingers crossed)
* patch 5 - this is clearly not complete and I hope to get some good feedback on this patch. I've already gotten some feedback from Tony Wasserka (thank you). Specifically, I expect per his comment I must reimplement using declarators http://bugs.winehq.org/show_bug.cgi?id=22918#c39
This means that I must first get a patch committed that implements D3DXDeclaratorFromFVF which is currently a stub in git.
Additionally, I realize Tony has, in his private repo, some more work on ID3DXMesh that is somewhat more complete I believe than mine: http://repo.or.cz/w/wine/d3dx9TW.git/blob/Merge:/dlls/d3dx9_36/basemesh.c
I have not yet given this detailed scrutiny as, for me, it is easier to start with my own code, and then work from there, potentially integrating Tony's code (thank you) based on your feedback about what is necessary, etc.
However, I have currently limited my code to the features that are necessary for ID3DXMesh for D3DXCreateSphere, Cylinder, and Box, as the aim was to fix this bug: http://bugs.winehq.org/show_bug.cgi?id=22918
In any case, I appreciate your attention to these patches and good feedback.
I am specifically quite interested in feedback to patches 2-4, as I'd like to (ideally) submit versions of these that go through tomorrow.
However, as the bulk of my work tomorrow (and probably for quite a bit afterwards) I expect on patch 5, I'd appreciate, it possible a list of things that are necessary to get such a patch committed. (Please correct me if I am wrong about having to implement D3DXDeclaratorFromFVF.)
I chose to put this hard stuff first.
Then, quite honestly, I believe adding tests for D3DXCreateBox and Cylinder, as well as the actual implementations, should be fairly simple compared to this part.
In any case, I eagerly (anxiously) await constructive criticism/feedback/suggestions.
Thank you Misha
Sorry to do this again, but per: http://www.winehq.org/pipermail/wine-devel/2010-July/date.html#start
it's been two hours and this has still not made it to the list again.
I am sending attachments as a link, which seems to work: http://bugs.winehq.org/attachment.cgi?id=29848
I will appreciate all your feedback. Please see complete message below.
Thank you Misha
---------- Forwarded message ---------- From: Misha Koshelev misha680@gmail.com Date: Mon, Jul 26, 2010 at 8:29 PM Subject: d3dx9: D3DXCreateMeshFVF and ID3DXMesh... let the criticism begin To: wine-devel@winehq.org Cc: Henri Verbeet hverbeet@gmail.com, tony.wasserka@freenet.de
Dear All:
I have worked hard today with Henri on my D3DXCreateSphere patch and appreciate all his help (and all of your help and patience with me and my inability to use email programs and IRC programs ;) ).
I am now moving on to implementing D3DXCreateMeshFVF and ID3DXMesh so that we can actually get D3DXCreateSphere, Box, and Cylinder going (and teapot... or a stub).
I attached my current versions. I expect a lot of comments/changes: * patch 1 - same patch as I submitted with Henri's blessing. Hopefully this will go in tomorrow. This is just for reference. * patch 2 - add stub for D3DXCreateMeshFVF and basic test. I'm assuming this should go in too if I sent it by itself tomorrow. * patch 3 - enumeration. Also fairly simple. * patch 4 - complete D3DXCreateMeshFVF test. Any criticisms? At the very least, I would like to send patches 2-4 tomorrow, provided patch 1 goes in (I'm assuming so per the Henri blessing part ... fingers crossed)
* patch 5 - this is clearly not complete and I hope to get some good feedback on this patch. I've already gotten some feedback from Tony Wasserka (thank you). Specifically, I expect per his comment I must reimplement using declarators http://bugs.winehq.org/show_bug.cgi?id=22918#c39
This means that I must first get a patch committed that implements D3DXDeclaratorFromFVF which is currently a stub in git.
Additionally, I realize Tony has, in his private repo, some more work on ID3DXMesh that is somewhat more complete I believe than mine: http://repo.or.cz/w/wine/d3dx9TW.git/blob/Merge:/dlls/d3dx9_36/basemesh.c
I have not yet given this detailed scrutiny as, for me, it is easier to start with my own code, and then work from there, potentially integrating Tony's code (thank you) based on your feedback about what is necessary, etc.
However, I have currently limited my code to the features that are necessary for ID3DXMesh for D3DXCreateSphere, Cylinder, and Box, as the aim was to fix this bug: http://bugs.winehq.org/show_bug.cgi?id=22918
In any case, I appreciate your attention to these patches and good feedback.
I am specifically quite interested in feedback to patches 2-4, as I'd like to (ideally) submit versions of these that go through tomorrow.
However, as the bulk of my work tomorrow (and probably for quite a bit afterwards) I expect on patch 5, I'd appreciate, it possible a list of things that are necessary to get such a patch committed. (Please correct me if I am wrong about having to implement D3DXDeclaratorFromFVF.)
I chose to put this hard stuff first.
Then, quite honestly, I believe adding tests for D3DXCreateBox and Cylinder, as well as the actual implementations, should be fairly simple compared to this part.
In any case, I eagerly (anxiously) await constructive criticism/feedback/suggestions.
Thank you Misha