2017-03-23 16:25 GMT+01:00 Paul Gofman gofmanp@gmail.com:
Signed-off-by: Paul Gofman gofmanp@gmail.com
+static void test_effect_preshader_relative_addressing(IDirect3DDevice9 *device) +{
- static const struct
- {
D3DXVECTOR4 opvect2;
D3DXVECTOR4 g_ivect;
unsigned int result[4];
- }
- test_out_of_bounds_index[] =
Better as out_of_bounds_index_tests[] or similar.
- static const struct
- {
unsigned int zw[2];
- }
- test_index_range[] =
This one would be clearer as expected_light_specular[] or something like that.
- fvect.x = 1001.f; fvect.y = 1002.f; fvect.z = 1003.f; fvect.w = 1004.f;
For consistency, please write out the 0 after the decimal separator.
for (j = 0; j < 4; ++j)
{
ok(compare_float(v[j], ((const float *)test_out_of_bounds_index[i].result)[j], 0),
"Test %u, component %u, expected %#x (%g), got %#x (%g).\n",
i, j, test_out_of_bounds_index[i].result[j],
((const float *)test_out_of_bounds_index[i].result)[j],
((const unsigned int *)v)[j], v[j]);
You could factor out a variable for the const float * (expected_float?) and use it twice here.
for (j = 0; j < 2; ++j)
{
ok(compare_float(v[j + 2], ((const float *)test_index_range[(unsigned int)i & 7].zw)[j], 0),
"Test %u, component %u, expected %#x (%g), got %#x (%g).\n",
i, j, test_index_range[(unsigned int)i & 7].zw[j],
((const float *)test_index_range[(unsigned int)i & 7].zw)[j],
((const unsigned int *)v)[j + 2], v[j + 2]);
Same here. In addition you could set v to &light.Specular.b before this part of the test and avoid those "+ 2".