Signed-off-by: Henri Verbeet hverbeet@codeweavers.com --- dlls/wined3d/utils.c | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-)
diff --git a/dlls/wined3d/utils.c b/dlls/wined3d/utils.c index 5e375f43a48..4724393905b 100644 --- a/dlls/wined3d/utils.c +++ b/dlls/wined3d/utils.c @@ -6734,7 +6734,7 @@ void wined3d_ffp_get_vs_settings(const struct wined3d_context *context, settings->texgen[i] = state->texture_states[i][WINED3D_TSS_TEXCOORD_INDEX]; } if (d3d_info->full_ffp_varyings) - settings->texcoords = (1u << WINED3D_MAX_TEXTURES) - 1; + settings->texcoords = wined3d_mask_from_size(WINED3D_MAX_TEXTURES);
if (d3d_info->emulated_flatshading) settings->flatshading = state->render_states[WINED3D_RS_SHADEMODE] == WINED3D_SHADE_FLAT; @@ -6783,7 +6783,7 @@ void wined3d_ffp_get_vs_settings(const struct wined3d_context *context, settings->texgen[i] = state->texture_states[i][WINED3D_TSS_TEXCOORD_INDEX]; } if (d3d_info->full_ffp_varyings) - settings->texcoords = (1u << WINED3D_MAX_TEXTURES) - 1; + settings->texcoords = wined3d_mask_from_size(WINED3D_MAX_TEXTURES);
for (i = 0; i < WINED3D_MAX_ACTIVE_LIGHTS; ++i) {