The GTA 3 game runs also with the D3D8-18 patch. Only it goes very slow and gives the following texture errors:
fixme:d3d:IDirect3DDevice8Impl_SetTextureStageState Unhandled D3DTSS_TEXCOORDINDEX 10000
fixme:d3d:IDirect3DDevice8Impl_SetCurrentTexturePalette (0x40289eb8) : stub
fixme:d3d:IDirect3DDevice8Impl_SetTextureStageState see if D3DTOP_SELECTARG1 behavior is correct now!
The screen displays only polygons and colors but no textures.
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The GTA 3 game runs also with the D3D8-18 patch. Only it goes very slow and gives the following texture errors:
good news, i'll try to test it ;)
fixme:d3d:IDirect3DDevice8Impl_SetTextureStageState Unhandled D3DTSS_TEXCOORDINDEX 10000
yes, currently we haven't a correct TEXCOORDINDEX code (you problem is that D3DTSS_TCI_CAMERASPACENORMAL in not supported) but we will work on it (jason have already done some stuff)
fixme:d3d:IDirect3DDevice8Impl_SetCurrentTexturePalette (0x40289eb8) : stub
arg, this is more difficult but i'm currently cleaning/workong on surfaces/textures i'll see if how we can do
fixme:d3d:IDirect3DDevice8Impl_SetTextureStageState see if D3DTOP_SELECTARG1 behavior is correct now!
i have already removed this comment now in my tree.
The screen displays only polygons and colors but no textures.
but it run ;)
Raphael