Signed-off-by: Henri Verbeet hverbeet@codeweavers.com --- dlls/wined3d/surface.c | 16 +++++++--------- dlls/wined3d/texture.c | 2 +- dlls/wined3d/wined3d_private.h | 5 +++-- 3 files changed, 11 insertions(+), 12 deletions(-)
diff --git a/dlls/wined3d/surface.c b/dlls/wined3d/surface.c index 23d7ae7..24d1f59 100644 --- a/dlls/wined3d/surface.c +++ b/dlls/wined3d/surface.c @@ -2060,12 +2060,10 @@ static HRESULT surface_blt_special(struct wined3d_surface *dst_surface, const RE }
/* Context activation is done by the caller. */ -BOOL surface_load_sysmem(struct wined3d_surface *surface, +BOOL texture2d_load_sysmem(struct wined3d_texture *texture, unsigned int sub_resource_idx, struct wined3d_context *context, DWORD dst_location) { - unsigned int sub_resource_idx = surface_get_sub_resource_idx(surface); const struct wined3d_gl_info *gl_info = context->gl_info; - struct wined3d_texture *texture = surface->container; struct wined3d_texture_sub_resource *sub_resource;
sub_resource = &texture->sub_resources[sub_resource_idx]; @@ -2075,7 +2073,7 @@ BOOL surface_load_sysmem(struct wined3d_surface *surface, if (is_multisample_location(texture, WINED3D_LOCATION_TEXTURE_RGB)) { wined3d_texture_load_location(texture, sub_resource_idx, context, WINED3D_LOCATION_RB_RESOLVED); - read_from_framebuffer(surface, context, WINED3D_LOCATION_RB_RESOLVED, dst_location); + read_from_framebuffer(sub_resource->u.surface, context, WINED3D_LOCATION_RB_RESOLVED, dst_location); return TRUE; } else @@ -2083,12 +2081,12 @@ BOOL surface_load_sysmem(struct wined3d_surface *surface, if (sub_resource->locations & (WINED3D_LOCATION_RB_MULTISAMPLE | WINED3D_LOCATION_RB_RESOLVED)) wined3d_texture_load_location(texture, sub_resource_idx, context, WINED3D_LOCATION_TEXTURE_RGB);
- /* Download the surface to system memory. */ + /* Download the sub-resource to system memory. */ if (sub_resource->locations & (WINED3D_LOCATION_TEXTURE_RGB | WINED3D_LOCATION_TEXTURE_SRGB)) { wined3d_texture_bind_and_dirtify(texture, context, !(sub_resource->locations & WINED3D_LOCATION_TEXTURE_RGB)); - surface_download_data(surface, gl_info, dst_location); + surface_download_data(sub_resource->u.surface, gl_info, dst_location); ++texture->download_count;
return TRUE; @@ -2098,12 +2096,12 @@ BOOL surface_load_sysmem(struct wined3d_surface *surface, if (!(texture->resource.usage & WINED3DUSAGE_DEPTHSTENCIL) && (sub_resource->locations & WINED3D_LOCATION_DRAWABLE)) { - read_from_framebuffer(surface, context, texture->resource.draw_binding, dst_location); + read_from_framebuffer(sub_resource->u.surface, context, texture->resource.draw_binding, dst_location); return TRUE; }
- FIXME("Can't load surface %p with location flags %s into sysmem.\n", - surface, wined3d_debug_location(sub_resource->locations)); + FIXME("Can't load texture %p, %u with location flags %s into sysmem.\n", + texture, sub_resource_idx, wined3d_debug_location(sub_resource->locations)); return FALSE; }
diff --git a/dlls/wined3d/texture.c b/dlls/wined3d/texture.c index 72aee66..0368550 100644 --- a/dlls/wined3d/texture.c +++ b/dlls/wined3d/texture.c @@ -1803,7 +1803,7 @@ static BOOL texture2d_load_location(struct wined3d_texture *texture, unsigned in case WINED3D_LOCATION_USER_MEMORY: case WINED3D_LOCATION_SYSMEM: case WINED3D_LOCATION_BUFFER: - return surface_load_sysmem(surface, context, location); + return texture2d_load_sysmem(texture, sub_resource_idx, context, location);
case WINED3D_LOCATION_DRAWABLE: return surface_load_drawable(surface, context); diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h index 33bbd53..d07c81d 100644 --- a/dlls/wined3d/wined3d_private.h +++ b/dlls/wined3d/wined3d_private.h @@ -3233,6 +3233,9 @@ static inline unsigned int wined3d_texture_get_level_pow2_height(const struct wi return max(1, texture->pow2_height >> level); }
+BOOL texture2d_load_sysmem(struct wined3d_texture *texture, unsigned int sub_resource_idx, + struct wined3d_context *context, DWORD dst_location) DECLSPEC_HIDDEN; + void wined3d_texture_apply_sampler_desc(struct wined3d_texture *texture, const struct wined3d_sampler_desc *sampler_desc, const struct wined3d_context *context) DECLSPEC_HIDDEN; void wined3d_texture_bind(struct wined3d_texture *texture, @@ -3342,8 +3345,6 @@ void surface_load_fb_texture(struct wined3d_surface *surface, BOOL srgb, struct wined3d_context *context) DECLSPEC_HIDDEN; BOOL surface_load_renderbuffer(struct wined3d_surface *surface, struct wined3d_context *context, DWORD dst_location) DECLSPEC_HIDDEN; -BOOL surface_load_sysmem(struct wined3d_surface *surface, - struct wined3d_context *context, DWORD dst_location) DECLSPEC_HIDDEN; BOOL surface_load_texture(struct wined3d_surface *surface, struct wined3d_context *context, BOOL srgb) DECLSPEC_HIDDEN; void wined3d_surface_upload_data(struct wined3d_texture *texture, unsigned int sub_resource_idx,